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https://github.com/siteboon/claudecodeui.git
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fix: reset-state-on-new-session-click
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@@ -261,6 +261,27 @@ export function useProjectsState({
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const [showSettings, setShowSettings] = useState(false);
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const [settingsInitialTab, setSettingsInitialTab] = useState('agents');
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const [externalMessageUpdate, setExternalMessageUpdate] = useState(0);
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/**
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* `newSessionTrigger` is an explicit, monotonic intent signal for user-driven
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* New Session actions.
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*
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* It exists because `handleNewSession` can be invoked while the app is already in
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* the same visible state (`selectedSession === null`, `activeTab === 'chat'`,
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* route already `/`). In that case, React/router updates are idempotent and no
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* downstream reset logic runs.
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*
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* Usage across the codebase:
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* 1) Produced here in `handleNewSession` via increment (always changes).
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* 2) Returned from this hook and threaded through:
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* useProjectsState -> AppContent -> MainContent -> ChatInterface.
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* 3) Consumed in `useChatSessionState` as an effect dependency to forcibly clear
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* chat-local state (`currentSessionId`, pending draft message, streaming flags,
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* pending session storage keys, pagination/scroll artifacts).
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*
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* Keeping this signal dedicated avoids coupling resets to unrelated counters/events
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* (for example websocket/project refresh updates) that could cause accidental resets.
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*/
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const [newSessionTrigger, setNewSessionTrigger] = useState(0);
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const loadingProgressTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const lastHandledMessageRef = useRef<AppSocketMessage | null>(null);
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@@ -587,6 +608,7 @@ export function useProjectsState({
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setSelectedProject(project);
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setSelectedSession(null);
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setActiveTab('chat');
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setNewSessionTrigger((previous) => previous + 1);
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navigate('/');
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if (isMobile) {
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@@ -806,6 +828,7 @@ export function useProjectsState({
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showSettings,
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settingsInitialTab,
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externalMessageUpdate,
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newSessionTrigger,
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setActiveTab,
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setSidebarOpen,
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setIsInputFocused,
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