* fix: remove project dependency from settings controller and onboarding
* fix(settings): remove onClose prop from useSettingsController args
* chore: tailwind classes order
* refactor: move provider auth status management to custom hook
* refactor: rename SessionProvider to LLMProvider
* feat(frontend): support for @ alias based imports)
* fix: replace init.sql with schema.js
* fix: refactor database initialization to use schema.js for SQL statements
* feat(server): add a real backend TypeScript build and enforce module boundaries
The backend had started to grow beyond what the frontend-only tooling setup could
support safely. We were still running server code directly from /server, linting
mainly the client, and relying on path assumptions such as "../.." that only
worked in the source layout. That created three problems:
- backend alias imports were hard to resolve consistently in the editor, ESLint,
and the runtime
- server code had no enforced module boundary rules, so cross-module deep imports
could bypass intended public entry points
- building the backend into a separate output directory would break repo-level
lookups for package.json, .env, dist, and public assets because those paths
were derived from source-only relative assumptions
This change makes the backend tooling explicit and runtime-safe.
A dedicated backend TypeScript config now lives in server/tsconfig.json, with
tsconfig.server.json reduced to a compatibility shim. This gives the language
service and backend tooling a canonical project rooted in /server while still
preserving top-level compatibility for any existing references. The backend alias
mapping now resolves relative to /server, which avoids colliding with the
frontend's "@/..." -> "src/*" mapping.
The package scripts were updated so development runs through tsx with the backend
tsconfig, build now produces a compiled backend in dist-server, and typecheck/lint
cover both client and server. A new build-server.mjs script runs TypeScript and
tsc-alias and cleans dist-server first, which prevents stale compiled files from
shadowing current source files after refactors.
To make the compiled backend behave the same as the source backend, runtime path
resolution was centralized in server/utils/runtime-paths.js. Instead of assuming
fixed relative paths from each module, server entry points now resolve the actual
app root and server root at runtime. That keeps package.json, .env, dist, public,
and default database paths stable whether code is executed from /server or from
/dist-server/server.
ESLint was expanded from a frontend-only setup into a backend-aware one. The
backend now uses import resolution tied to the backend tsconfig so aliased imports
resolve correctly in linting, import ordering matches the frontend style, and
unused/duplicate imports are surfaced consistently.
Most importantly, eslint-plugin-boundaries now enforces server module boundaries.
Files under server/modules can no longer import another module's internals
directly. Cross-module imports must go through that module's barrel file
(index.ts/index.js). boundaries/no-unknown was also enabled so alias-resolution
gaps cannot silently bypass the rule.
Together, these changes make the backend buildable, keep runtime path resolution
stable after compilation, align server tooling with the client where appropriate,
and enforce a stricter modular architecture for server code.
* fix: update package.json to include dist-server in files and remove tsconfig.server.json
* refactor: remove build-server.mjs and inline its logic into package.json scripts
* fix: update paths in package.json and bin.js to use dist-server directory
* feat(eslint): add backend shared types and enforce compile-time contract for imports
* fix(eslint): update shared types pattern
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Co-authored-by: Haileyesus <something@gmail.com>
* fix: remove unnecessary websocket.js file and replace its usage directly in `WebSocketContext`
* fix: connect() doesn't need to be async
* fix: update WebSocket context import to use useWebSocket hook
* fix: use `useRef` for WebSocketContext
The main issue with using states was, previously the websocket never closed
properly on unmount, so multiple connections could be opened.
This was because the useEffect cleanup function was closing an old websocket
(that was initialized to null) instead of the current one.
We could have fixed this by adding `ws` to the useEffect dependency array, but
this was unnecessary since `ws` doesn't affect rendering so we shouldn't use a state.
* fix: replace `WebSocketContext` default value with null and add type definitions
* fix: add type definition for WebSocket URL and remove redundant protocol declaration
* fix: Prevent WebSocket reconnection attempts after unmount
Right now, when the WebSocketContext component unmounts,
there is still a pending reconnection attempt that tries
to reconnect the WebSocket after 3 seconds.
* refactor: Extract WebSocket URL construction into a separate function
* refactor: Centralize platform mode detection using IS_PLATFORM constant; use `token` from Auth context in WebSocket connection
* refactor: Use IS_PLATFORM constant for platform detection in authenticatedFetch function (backend)
* refactor: move IS_PLATFORM to config file for both frontend and backend
The reason we couldn't place it in shared/modelConstants.js is that the
frontend uses Vite which requires import.meta.env for environment variables,
while the backend uses process.env. Therefore, we created separate config files
for the frontend (src/constants/config.ts) and backend (server/constants/config.js).
* refactor: update import path for IS_PLATFORM constant to use config file
* refactor: replace `messages` with `latestMessage` in WebSocket context and related components
Why?
Because, messages was only being used to access the latest message in the components it's used in.
* refactor: optimize WebSocket connection handling with useCallback and useMemo
* refactor: comment out debug log for render count in AppContent component
* refactor(backend): update environment variable handling and replace VITE_IS_PLATFORM with IS_PLATFORM constant
* refactor: update WebSocket connection effect to depend on token changes for reconnection
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