Files
claudecodeui/server
Haileyesus c1d370d48b fix(chat): make message queuing reliable across sessions and turn boundaries
Queued messages had four related defects:

- A queued message flashed and then vanished at flush time: concurrent
  transcript refreshes (the `complete` handler racing the watcher-triggered
  update) could resolve out of order, letting a stale response overwrite
  newer server messages after the optimistic row was pruned. Session slots
  now carry a monotonic fetch ticket and discard stale fetch/refresh/
  fetchMore responses.

- Switching sessions flushed the previous session's queued draft into the
  newly viewed one (sending it with the wrong provider's settings, e.g. a
  Claude model into a Codex session). The composer flush is now scoped to
  its session, and a draft restored into an idle session sends after a
  short grace period so a live-run ack can cancel it.

- The thinking banner never appeared for a queued turn: the chat handler's
  session-keyed completeRun safety net could fire after a queued message
  had already started the session's next run, emitting a spurious
  `complete` that killed it. The safety net is now scoped to its own run
  via completeRunIfCurrent (with a regression test).

- Queued messages only sent while their session was being viewed. Drafts
  now persist their send options (model, effort, permissions) at queue
  time, and a new app-level useQueuedMessageAutoSend hook dispatches a
  non-viewed session's queued message as soon as its run completes, using
  the storage key as the claim ticket to prevent double sends.
2026-07-07 20:01:29 +03:00
..
2026-06-29 09:37:21 +00:00
2026-06-29 09:37:21 +00:00
2026-04-21 18:26:25 +02:00