Initial commit
This commit is contained in:
281
vendor/github.com/hyperhq/hypercli/container/state.go
generated
vendored
Normal file
281
vendor/github.com/hyperhq/hypercli/container/state.go
generated
vendored
Normal file
@@ -0,0 +1,281 @@
|
||||
package container
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/docker/docker/daemon/execdriver"
|
||||
derr "github.com/docker/docker/errors"
|
||||
"github.com/docker/go-units"
|
||||
)
|
||||
|
||||
// State holds the current container state, and has methods to get and
|
||||
// set the state. Container has an embed, which allows all of the
|
||||
// functions defined against State to run against Container.
|
||||
type State struct {
|
||||
sync.Mutex
|
||||
// FIXME: Why do we have both paused and running if a
|
||||
// container cannot be paused and running at the same time?
|
||||
Running bool
|
||||
Paused bool
|
||||
Restarting bool
|
||||
OOMKilled bool
|
||||
RemovalInProgress bool // Not need for this to be persistent on disk.
|
||||
Dead bool
|
||||
Pid int
|
||||
ExitCode int
|
||||
Error string // contains last known error when starting the container
|
||||
StartedAt time.Time
|
||||
FinishedAt time.Time
|
||||
waitChan chan struct{}
|
||||
}
|
||||
|
||||
// NewState creates a default state object with a fresh channel for state changes.
|
||||
func NewState() *State {
|
||||
return &State{
|
||||
waitChan: make(chan struct{}),
|
||||
}
|
||||
}
|
||||
|
||||
// String returns a human-readable description of the state
|
||||
func (s *State) String() string {
|
||||
if s.Running {
|
||||
if s.Paused {
|
||||
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
||||
}
|
||||
if s.Restarting {
|
||||
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
||||
}
|
||||
|
||||
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
||||
}
|
||||
|
||||
if s.RemovalInProgress {
|
||||
return "Removal In Progress"
|
||||
}
|
||||
|
||||
if s.Dead {
|
||||
return "Dead"
|
||||
}
|
||||
|
||||
if s.StartedAt.IsZero() {
|
||||
return "Created"
|
||||
}
|
||||
|
||||
if s.FinishedAt.IsZero() {
|
||||
return ""
|
||||
}
|
||||
|
||||
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
||||
}
|
||||
|
||||
// StateString returns a single string to describe state
|
||||
func (s *State) StateString() string {
|
||||
if s.Running {
|
||||
if s.Paused {
|
||||
return "paused"
|
||||
}
|
||||
if s.Restarting {
|
||||
return "restarting"
|
||||
}
|
||||
return "running"
|
||||
}
|
||||
|
||||
if s.Dead {
|
||||
return "dead"
|
||||
}
|
||||
|
||||
if s.StartedAt.IsZero() {
|
||||
return "created"
|
||||
}
|
||||
|
||||
return "exited"
|
||||
}
|
||||
|
||||
// IsValidStateString checks if the provided string is a valid container state or not.
|
||||
func IsValidStateString(s string) bool {
|
||||
if s != "paused" &&
|
||||
s != "restarting" &&
|
||||
s != "running" &&
|
||||
s != "dead" &&
|
||||
s != "created" &&
|
||||
s != "exited" {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func wait(waitChan <-chan struct{}, timeout time.Duration) error {
|
||||
if timeout < 0 {
|
||||
<-waitChan
|
||||
return nil
|
||||
}
|
||||
select {
|
||||
case <-time.After(timeout):
|
||||
return derr.ErrorCodeTimedOut.WithArgs(timeout)
|
||||
case <-waitChan:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// waitRunning waits until state is running. If state is already
|
||||
// running it returns immediately. If you want wait forever you must
|
||||
// supply negative timeout. Returns pid, that was passed to
|
||||
// SetRunning.
|
||||
func (s *State) waitRunning(timeout time.Duration) (int, error) {
|
||||
s.Lock()
|
||||
if s.Running {
|
||||
pid := s.Pid
|
||||
s.Unlock()
|
||||
return pid, nil
|
||||
}
|
||||
waitChan := s.waitChan
|
||||
s.Unlock()
|
||||
if err := wait(waitChan, timeout); err != nil {
|
||||
return -1, err
|
||||
}
|
||||
return s.GetPID(), nil
|
||||
}
|
||||
|
||||
// WaitStop waits until state is stopped. If state already stopped it returns
|
||||
// immediately. If you want wait forever you must supply negative timeout.
|
||||
// Returns exit code, that was passed to SetStoppedLocking
|
||||
func (s *State) WaitStop(timeout time.Duration) (int, error) {
|
||||
s.Lock()
|
||||
if !s.Running {
|
||||
exitCode := s.ExitCode
|
||||
s.Unlock()
|
||||
return exitCode, nil
|
||||
}
|
||||
waitChan := s.waitChan
|
||||
s.Unlock()
|
||||
if err := wait(waitChan, timeout); err != nil {
|
||||
return -1, err
|
||||
}
|
||||
return s.getExitCode(), nil
|
||||
}
|
||||
|
||||
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
|
||||
func (s *State) IsRunning() bool {
|
||||
s.Lock()
|
||||
res := s.Running
|
||||
s.Unlock()
|
||||
return res
|
||||
}
|
||||
|
||||
// GetPID holds the process id of a container.
|
||||
func (s *State) GetPID() int {
|
||||
s.Lock()
|
||||
res := s.Pid
|
||||
s.Unlock()
|
||||
return res
|
||||
}
|
||||
|
||||
func (s *State) getExitCode() int {
|
||||
s.Lock()
|
||||
res := s.ExitCode
|
||||
s.Unlock()
|
||||
return res
|
||||
}
|
||||
|
||||
// SetRunning sets the state of the container to "running".
|
||||
func (s *State) SetRunning(pid int) {
|
||||
s.Error = ""
|
||||
s.Running = true
|
||||
s.Paused = false
|
||||
s.Restarting = false
|
||||
s.ExitCode = 0
|
||||
s.Pid = pid
|
||||
s.StartedAt = time.Now().UTC()
|
||||
close(s.waitChan) // fire waiters for start
|
||||
s.waitChan = make(chan struct{})
|
||||
}
|
||||
|
||||
// SetStoppedLocking locks the container state is sets it to "stopped".
|
||||
func (s *State) SetStoppedLocking(exitStatus *execdriver.ExitStatus) {
|
||||
s.Lock()
|
||||
s.SetStopped(exitStatus)
|
||||
s.Unlock()
|
||||
}
|
||||
|
||||
// SetStopped sets the container state to "stopped" without locking.
|
||||
func (s *State) SetStopped(exitStatus *execdriver.ExitStatus) {
|
||||
s.Running = false
|
||||
s.Restarting = false
|
||||
s.Pid = 0
|
||||
s.FinishedAt = time.Now().UTC()
|
||||
s.setFromExitStatus(exitStatus)
|
||||
close(s.waitChan) // fire waiters for stop
|
||||
s.waitChan = make(chan struct{})
|
||||
}
|
||||
|
||||
// SetRestartingLocking is when docker handles the auto restart of containers when they are
|
||||
// in the middle of a stop and being restarted again
|
||||
func (s *State) SetRestartingLocking(exitStatus *execdriver.ExitStatus) {
|
||||
s.Lock()
|
||||
s.SetRestarting(exitStatus)
|
||||
s.Unlock()
|
||||
}
|
||||
|
||||
// SetRestarting sets the container state to "restarting".
|
||||
// It also sets the container PID to 0.
|
||||
func (s *State) SetRestarting(exitStatus *execdriver.ExitStatus) {
|
||||
// we should consider the container running when it is restarting because of
|
||||
// all the checks in docker around rm/stop/etc
|
||||
s.Running = true
|
||||
s.Restarting = true
|
||||
s.Pid = 0
|
||||
s.FinishedAt = time.Now().UTC()
|
||||
s.setFromExitStatus(exitStatus)
|
||||
close(s.waitChan) // fire waiters for stop
|
||||
s.waitChan = make(chan struct{})
|
||||
}
|
||||
|
||||
// SetError sets the container's error state. This is useful when we want to
|
||||
// know the error that occurred when container transits to another state
|
||||
// when inspecting it
|
||||
func (s *State) SetError(err error) {
|
||||
s.Error = err.Error()
|
||||
}
|
||||
|
||||
// IsPaused returns whether the container is paused or not.
|
||||
func (s *State) IsPaused() bool {
|
||||
s.Lock()
|
||||
res := s.Paused
|
||||
s.Unlock()
|
||||
return res
|
||||
}
|
||||
|
||||
// IsRestarting returns whether the container is restarting or not.
|
||||
func (s *State) IsRestarting() bool {
|
||||
s.Lock()
|
||||
res := s.Restarting
|
||||
s.Unlock()
|
||||
return res
|
||||
}
|
||||
|
||||
// SetRemovalInProgress sets the container state as being removed.
|
||||
func (s *State) SetRemovalInProgress() error {
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
if s.RemovalInProgress {
|
||||
return derr.ErrorCodeAlreadyRemoving
|
||||
}
|
||||
s.RemovalInProgress = true
|
||||
return nil
|
||||
}
|
||||
|
||||
// ResetRemovalInProgress make the RemovalInProgress state to false.
|
||||
func (s *State) ResetRemovalInProgress() {
|
||||
s.Lock()
|
||||
s.RemovalInProgress = false
|
||||
s.Unlock()
|
||||
}
|
||||
|
||||
// SetDead sets the container state to "dead"
|
||||
func (s *State) SetDead() {
|
||||
s.Lock()
|
||||
s.Dead = true
|
||||
s.Unlock()
|
||||
}
|
||||
Reference in New Issue
Block a user