Vendor aws-sdk-go (dep ensure) (#178)
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vendor/github.com/aws/aws-sdk-go/service/gamelift/api.go
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vendor/github.com/aws/aws-sdk-go/service/gamelift/api.go
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vendor/github.com/aws/aws-sdk-go/service/gamelift/doc.go
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vendor/github.com/aws/aws-sdk-go/service/gamelift/doc.go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
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// Package gamelift provides the client and types for making API
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// requests to Amazon GameLift.
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//
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// Amazon GameLift is a managed service for developers who need a scalable,
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// dedicated server solution for their multiplayer games. Use Amazon GameLift
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// for these tasks: (1) set up computing resources and deploy your game servers,
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// (2) run game sessions and get players into games, (3) automatically scale
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// your resources to meet player demand and manage costs, and (4) track in-depth
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// metrics on game server performance and player usage.
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//
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// The Amazon GameLift service API includes two important function sets:
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//
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// * Manage game sessions and player access -- Retrieve information on available
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// game sessions; create new game sessions; send player requests to join
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// a game session.
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//
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// * Configure and manage game server resources -- Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// You can use the API functionality with these tools:
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//
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// * The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk))
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// is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients)
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// including C++ and C#. Use the SDK to access the API programmatically from
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// an application, such as a game client.
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//
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// * The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool
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// is primarily useful for handling administrative actions, such as setting
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// up and managing Amazon GameLift settings and resources. You can use the
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// AWS CLI to manage all of your AWS services.
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//
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// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift provides a web interface to manage your Amazon GameLift
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// settings and resources. The console includes a dashboard for tracking
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// key resources, including builds and fleets, and displays usage and performance
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// metrics for your games as customizable graphs.
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//
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// * Amazon GameLift Local is a tool for testing your game's integration
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// with Amazon GameLift before deploying it on the service. This tools supports
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// a subset of key API actions, which can be called from either the AWS CLI
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// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// Learn more
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//
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// * Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
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// -- Read about Amazon GameLift features and how to use them.
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//
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// * Tutorials (https://gamedev.amazon.com/forums/tutorials) -- Get started
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// fast with walkthroughs and sample projects.
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//
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// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
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// with new features and techniques.
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//
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// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
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// -- Connect with the GameDev community.
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//
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// * Release notes (http://aws.amazon.com/releasenotes/Amazon-GameLift/)
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// and document history (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
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// -- Stay current with updates to the Amazon GameLift service, SDKs, and
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// documentation.
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//
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// API SUMMARY
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Managing Games and Players
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//
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// Use these actions to start new game sessions, find existing game sessions,
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// track game session status and other information, and enable player access
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// to game sessions.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions -- Retrieve all available game sessions or search for
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// game sessions that match a set of criteria.
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//
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// * Start new game sessions
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//
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// Start new games with Queues to find the best available hosting resources
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// across multiple regions, minimize player latency, and balance game session
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// activity for efficiency and cost effectiveness.
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//
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// StartGameSessionPlacement -- Request a new game session placement and add
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// one or more players to it.
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//
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// DescribeGameSessionPlacement -- Get details on a placement request, including
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// status.
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//
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// StopGameSessionPlacement -- Cancel a placement request.
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//
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// CreateGameSession -- Start a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Match players to game sessions with FlexMatch matchmaking
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//
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// StartMatchmaking -- Request matchmaking for one players or a group who want
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// to play together.
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//
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// StartMatchBackfill - Request additional player matches to fill empty slots
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// in an existing game session.
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//
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// DescribeMatchmaking -- Get details on a matchmaking request, including status.
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//
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// AcceptMatch -- Register that a player accepts a proposed match, for matches
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// that require player acceptance.
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//
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// StopMatchmaking -- Cancel a matchmaking request.
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//
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// * Manage game session data
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//
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// DescribeGameSessions -- Retrieve metadata for one or more game sessions,
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// including length of time active and current player count. Available in
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// Amazon GameLift Local.
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//
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// DescribeGameSessionDetails -- Retrieve metadata and the game session protection
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// setting for one or more game sessions.
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//
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// UpdateGameSession -- Change game session settings, such as maximum player
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// count and join policy.
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//
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// GetGameSessionLogUrl -- Get the location of saved logs for a game session.
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//
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// * Manage player sessions
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//
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// CreatePlayerSession -- Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// CreatePlayerSessions -- Send a request for multiple players to join a game
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// session. Available in Amazon GameLift Local.
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//
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// DescribePlayerSessions -- Get details on player activity, including status,
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// playing time, and player data. Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift resources for your game, you first create
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// a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html)
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// and upload it to Amazon GameLift. You can then use these actions to configure
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// and manage a fleet of resources to run your game servers, scale capacity
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// to meet player demand, access performance and utilization metrics, and more.
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//
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// * Manage game builds
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//
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// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
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// To create a build and upload files from a local path, use the AWS CLI
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// command upload-build.
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//
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// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
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//
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// DescribeBuild -- Retrieve information associated with a build.
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//
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// UpdateBuild -- Change build metadata, including build name and version.
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//
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// DeleteBuild -- Remove a build from Amazon GameLift.
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//
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// * Manage fleets
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//
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// CreateFleet -- Configure and activate a new fleet to run a build's game servers.
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//
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// ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DeleteFleet -- Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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//
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// DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the
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// inbound permissions (IP address and port setting ranges) allowed for a
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// fleet.
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//
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed
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// for the current AWS account and the current usage level.
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//
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// DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings
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// and the current number of instances in a fleet; adjust fleet capacity
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// settings to scale up or down.
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//
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// Autoscale -- Manage autoscaling rules and apply them to a fleet.
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//
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// PutScalingPolicy -- Create a new autoscaling policy, or update an existing
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// one.
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//
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// DescribeScalingPolicies -- Retrieve an existing autoscaling policy.
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//
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// DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting
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// a fleet's capacity.
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//
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// * Manage VPC peering connections for fleets
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//
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// CreateVpcPeeringAuthorization -- Authorize a peering connection to one of
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// your VPCs.
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//
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// DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
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//
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//
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// DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
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//
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// CreateVpcPeeringConnection -- Establish a peering connection between the
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// VPC for a Amazon GameLift fleet and one of your VPCs.
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//
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// DescribeVpcPeeringConnections -- Retrieve information on active or pending
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// VPC peering connections with a Amazon GameLift fleet.
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//
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// DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon
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// GameLift fleet.
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//
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// * Access fleet activity statistics
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||||
//
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// DescribeFleetUtilization -- Get current data on the number of server processes,
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// game sessions, and players currently active on a fleet.
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//
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// DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
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//
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// DescribeGameSessions -- Retrieve metadata associated with one or more game
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// sessions, including length of time active and current player count.
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//
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// * Remotely access an instance
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//
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// DescribeInstances -- Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// GetInstanceAccess -- Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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// * Manage fleet aliases
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//
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// CreateAlias -- Define a new alias and optionally assign it to a fleet.
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||||
//
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// ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
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||||
//
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// DescribeAlias -- Retrieve information on an existing alias.
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//
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||||
// UpdateAlias -- Change settings for a alias, such as redirecting it from one
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// fleet to another.
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//
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// DeleteAlias -- Remove an alias from the region.
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//
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||||
// ResolveAlias -- Get the fleet ID that a specified alias points to.
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||||
//
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||||
// * Manage game session queues
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||||
//
|
||||
// CreateGameSessionQueue -- Create a queue for processing requests for new
|
||||
// game sessions.
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||||
//
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||||
// DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon
|
||||
// GameLift region.
|
||||
//
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||||
// UpdateGameSessionQueue -- Change the configuration of a game session queue.
|
||||
//
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||||
// DeleteGameSessionQueue -- Remove a game session queue from the region.
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||||
//
|
||||
// * Manage FlexMatch resources
|
||||
//
|
||||
// CreateMatchmakingConfiguration -- Create a matchmaking configuration with
|
||||
// instructions for building a player group and placing in a new game session.
|
||||
//
|
||||
//
|
||||
// DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations
|
||||
// defined a Amazon GameLift region.
|
||||
//
|
||||
// UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration.
|
||||
// queue.
|
||||
//
|
||||
// DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from
|
||||
// the region.
|
||||
//
|
||||
// CreateMatchmakingRuleSet -- Create a set of rules to use when searching for
|
||||
// player matches.
|
||||
//
|
||||
// DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in
|
||||
// a Amazon GameLift region.
|
||||
//
|
||||
// ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
|
||||
//
|
||||
// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
|
||||
//
|
||||
// See gamelift package documentation for more information.
|
||||
// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/
|
||||
//
|
||||
// Using the Client
|
||||
//
|
||||
// To contact Amazon GameLift with the SDK use the New function to create
|
||||
// a new service client. With that client you can make API requests to the service.
|
||||
// These clients are safe to use concurrently.
|
||||
//
|
||||
// See the SDK's documentation for more information on how to use the SDK.
|
||||
// https://docs.aws.amazon.com/sdk-for-go/api/
|
||||
//
|
||||
// See aws.Config documentation for more information on configuring SDK clients.
|
||||
// https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config
|
||||
//
|
||||
// See the Amazon GameLift client GameLift for more
|
||||
// information on creating client for this service.
|
||||
// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New
|
||||
package gamelift
|
||||
102
vendor/github.com/aws/aws-sdk-go/service/gamelift/errors.go
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vendor/github.com/aws/aws-sdk-go/service/gamelift/errors.go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
package gamelift
|
||||
|
||||
const (
|
||||
|
||||
// ErrCodeConflictException for service response error code
|
||||
// "ConflictException".
|
||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a service resource associated with the request. Resolve the conflict before
|
||||
// retrying this request.
|
||||
ErrCodeConflictException = "ConflictException"
|
||||
|
||||
// ErrCodeFleetCapacityExceededException for service response error code
|
||||
// "FleetCapacityExceededException".
|
||||
//
|
||||
// The specified fleet has no available instances to fulfill a CreateGameSession
|
||||
// request. Clients can retry such requests immediately or after a waiting period.
|
||||
ErrCodeFleetCapacityExceededException = "FleetCapacityExceededException"
|
||||
|
||||
// ErrCodeGameSessionFullException for service response error code
|
||||
// "GameSessionFullException".
|
||||
//
|
||||
// The game instance is currently full and cannot allow the requested player(s)
|
||||
// to join. Clients can retry such requests immediately or after a waiting period.
|
||||
ErrCodeGameSessionFullException = "GameSessionFullException"
|
||||
|
||||
// ErrCodeIdempotentParameterMismatchException for service response error code
|
||||
// "IdempotentParameterMismatchException".
|
||||
//
|
||||
// A game session with this custom ID string already exists in this fleet. Resolve
|
||||
// this conflict before retrying this request.
|
||||
ErrCodeIdempotentParameterMismatchException = "IdempotentParameterMismatchException"
|
||||
|
||||
// ErrCodeInternalServiceException for service response error code
|
||||
// "InternalServiceException".
|
||||
//
|
||||
// The service encountered an unrecoverable internal failure while processing
|
||||
// the request. Clients can retry such requests immediately or after a waiting
|
||||
// period.
|
||||
ErrCodeInternalServiceException = "InternalServiceException"
|
||||
|
||||
// ErrCodeInvalidFleetStatusException for service response error code
|
||||
// "InvalidFleetStatusException".
|
||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a resource associated with the request and/or the fleet. Resolve the conflict
|
||||
// before retrying.
|
||||
ErrCodeInvalidFleetStatusException = "InvalidFleetStatusException"
|
||||
|
||||
// ErrCodeInvalidGameSessionStatusException for service response error code
|
||||
// "InvalidGameSessionStatusException".
|
||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a resource associated with the request and/or the game instance. Resolve
|
||||
// the conflict before retrying.
|
||||
ErrCodeInvalidGameSessionStatusException = "InvalidGameSessionStatusException"
|
||||
|
||||
// ErrCodeInvalidRequestException for service response error code
|
||||
// "InvalidRequestException".
|
||||
//
|
||||
// One or more parameter values in the request are invalid. Correct the invalid
|
||||
// parameter values before retrying.
|
||||
ErrCodeInvalidRequestException = "InvalidRequestException"
|
||||
|
||||
// ErrCodeLimitExceededException for service response error code
|
||||
// "LimitExceededException".
|
||||
//
|
||||
// The requested operation would cause the resource to exceed the allowed service
|
||||
// limit. Resolve the issue before retrying.
|
||||
ErrCodeLimitExceededException = "LimitExceededException"
|
||||
|
||||
// ErrCodeNotFoundException for service response error code
|
||||
// "NotFoundException".
|
||||
//
|
||||
// A service resource associated with the request could not be found. Clients
|
||||
// should not retry such requests.
|
||||
ErrCodeNotFoundException = "NotFoundException"
|
||||
|
||||
// ErrCodeTerminalRoutingStrategyException for service response error code
|
||||
// "TerminalRoutingStrategyException".
|
||||
//
|
||||
// The service is unable to resolve the routing for a particular alias because
|
||||
// it has a terminal RoutingStrategy associated with it. The message returned
|
||||
// in this exception is the message defined in the routing strategy itself.
|
||||
// Such requests should only be retried if the routing strategy for the specified
|
||||
// alias is modified.
|
||||
ErrCodeTerminalRoutingStrategyException = "TerminalRoutingStrategyException"
|
||||
|
||||
// ErrCodeUnauthorizedException for service response error code
|
||||
// "UnauthorizedException".
|
||||
//
|
||||
// The client failed authentication. Clients should not retry such requests.
|
||||
ErrCodeUnauthorizedException = "UnauthorizedException"
|
||||
|
||||
// ErrCodeUnsupportedRegionException for service response error code
|
||||
// "UnsupportedRegionException".
|
||||
//
|
||||
// The requested operation is not supported in the region specified.
|
||||
ErrCodeUnsupportedRegionException = "UnsupportedRegionException"
|
||||
)
|
||||
324
vendor/github.com/aws/aws-sdk-go/service/gamelift/gameliftiface/interface.go
generated
vendored
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324
vendor/github.com/aws/aws-sdk-go/service/gamelift/gameliftiface/interface.go
generated
vendored
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@@ -0,0 +1,324 @@
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
// Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client
|
||||
// for testing your code.
|
||||
//
|
||||
// It is important to note that this interface will have breaking changes
|
||||
// when the service model is updated and adds new API operations, paginators,
|
||||
// and waiters.
|
||||
package gameliftiface
|
||||
|
||||
import (
|
||||
"github.com/aws/aws-sdk-go/aws"
|
||||
"github.com/aws/aws-sdk-go/aws/request"
|
||||
"github.com/aws/aws-sdk-go/service/gamelift"
|
||||
)
|
||||
|
||||
// GameLiftAPI provides an interface to enable mocking the
|
||||
// gamelift.GameLift service client's API operation,
|
||||
// paginators, and waiters. This make unit testing your code that calls out
|
||||
// to the SDK's service client's calls easier.
|
||||
//
|
||||
// The best way to use this interface is so the SDK's service client's calls
|
||||
// can be stubbed out for unit testing your code with the SDK without needing
|
||||
// to inject custom request handlers into the SDK's request pipeline.
|
||||
//
|
||||
// // myFunc uses an SDK service client to make a request to
|
||||
// // Amazon GameLift.
|
||||
// func myFunc(svc gameliftiface.GameLiftAPI) bool {
|
||||
// // Make svc.AcceptMatch request
|
||||
// }
|
||||
//
|
||||
// func main() {
|
||||
// sess := session.New()
|
||||
// svc := gamelift.New(sess)
|
||||
//
|
||||
// myFunc(svc)
|
||||
// }
|
||||
//
|
||||
// In your _test.go file:
|
||||
//
|
||||
// // Define a mock struct to be used in your unit tests of myFunc.
|
||||
// type mockGameLiftClient struct {
|
||||
// gameliftiface.GameLiftAPI
|
||||
// }
|
||||
// func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
|
||||
// // mock response/functionality
|
||||
// }
|
||||
//
|
||||
// func TestMyFunc(t *testing.T) {
|
||||
// // Setup Test
|
||||
// mockSvc := &mockGameLiftClient{}
|
||||
//
|
||||
// myfunc(mockSvc)
|
||||
//
|
||||
// // Verify myFunc's functionality
|
||||
// }
|
||||
//
|
||||
// It is important to note that this interface will have breaking changes
|
||||
// when the service model is updated and adds new API operations, paginators,
|
||||
// and waiters. Its suggested to use the pattern above for testing, or using
|
||||
// tooling to generate mocks to satisfy the interfaces.
|
||||
type GameLiftAPI interface {
|
||||
AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
|
||||
AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
|
||||
AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)
|
||||
|
||||
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
|
||||
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
|
||||
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
|
||||
|
||||
CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
|
||||
CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
|
||||
CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)
|
||||
|
||||
CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
|
||||
CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
|
||||
CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)
|
||||
|
||||
CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
|
||||
CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
|
||||
CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)
|
||||
|
||||
CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
|
||||
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
|
||||
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
|
||||
|
||||
CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
|
||||
CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
|
||||
CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)
|
||||
|
||||
CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
|
||||
CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
|
||||
CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)
|
||||
|
||||
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
|
||||
|
||||
CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
|
||||
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
|
||||
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
|
||||
|
||||
CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
|
||||
CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
|
||||
CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
|
||||
|
||||
CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
|
||||
CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
|
||||
CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)
|
||||
|
||||
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
|
||||
|
||||
DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
|
||||
DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
|
||||
DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)
|
||||
|
||||
DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
|
||||
DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
|
||||
DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)
|
||||
|
||||
DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
|
||||
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
|
||||
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
|
||||
|
||||
DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
|
||||
DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
|
||||
DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
|
||||
|
||||
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
|
||||
|
||||
DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
|
||||
DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
|
||||
DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
|
||||
|
||||
DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
|
||||
DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
|
||||
DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)
|
||||
|
||||
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
|
||||
|
||||
DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
|
||||
DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
|
||||
DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)
|
||||
|
||||
DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
|
||||
DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
|
||||
DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)
|
||||
|
||||
DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
|
||||
DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
|
||||
DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)
|
||||
|
||||
DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
|
||||
DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
|
||||
DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)
|
||||
|
||||
DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
|
||||
DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
|
||||
DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)
|
||||
|
||||
DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
|
||||
DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
|
||||
DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)
|
||||
|
||||
DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
|
||||
DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
|
||||
DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)
|
||||
|
||||
DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
|
||||
DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
|
||||
DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)
|
||||
|
||||
DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
|
||||
DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
|
||||
DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)
|
||||
|
||||
DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
|
||||
DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
|
||||
DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)
|
||||
|
||||
DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
|
||||
DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
|
||||
DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)
|
||||
|
||||
DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
|
||||
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
|
||||
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
|
||||
|
||||
DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
|
||||
DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
|
||||
DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)
|
||||
|
||||
DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
|
||||
DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
|
||||
DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)
|
||||
|
||||
DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
|
||||
DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
|
||||
DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)
|
||||
|
||||
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
|
||||
|
||||
DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
|
||||
DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
|
||||
DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)
|
||||
|
||||
DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
|
||||
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
|
||||
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
|
||||
|
||||
DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
|
||||
DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
|
||||
DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
|
||||
|
||||
DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
|
||||
DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
|
||||
DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)
|
||||
|
||||
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
|
||||
|
||||
GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
|
||||
GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
|
||||
GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)
|
||||
|
||||
ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
|
||||
ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
|
||||
ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)
|
||||
|
||||
ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
|
||||
ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
|
||||
ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)
|
||||
|
||||
ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
|
||||
ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
|
||||
ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
|
||||
|
||||
PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
|
||||
PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
|
||||
PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
|
||||
|
||||
RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
|
||||
RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
|
||||
RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)
|
||||
|
||||
ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
|
||||
ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
|
||||
ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)
|
||||
|
||||
SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
|
||||
SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
|
||||
SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
|
||||
|
||||
StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
|
||||
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
|
||||
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
|
||||
|
||||
StartMatchBackfill(*gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
|
||||
StartMatchBackfillWithContext(aws.Context, *gamelift.StartMatchBackfillInput, ...request.Option) (*gamelift.StartMatchBackfillOutput, error)
|
||||
StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) (*request.Request, *gamelift.StartMatchBackfillOutput)
|
||||
|
||||
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
|
||||
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
|
||||
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
|
||||
|
||||
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
|
||||
|
||||
StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
|
||||
StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
|
||||
StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)
|
||||
|
||||
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
|
||||
|
||||
UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
|
||||
UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
|
||||
UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)
|
||||
|
||||
UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
|
||||
UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
|
||||
UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)
|
||||
|
||||
UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
|
||||
UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
|
||||
UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)
|
||||
|
||||
UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
|
||||
UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
|
||||
UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)
|
||||
|
||||
UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
|
||||
UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
|
||||
UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)
|
||||
|
||||
UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
|
||||
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
|
||||
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
|
||||
|
||||
UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
|
||||
UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
|
||||
UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)
|
||||
|
||||
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
|
||||
|
||||
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
|
||||
}
|
||||
|
||||
var _ GameLiftAPI = (*gamelift.GameLift)(nil)
|
||||
95
vendor/github.com/aws/aws-sdk-go/service/gamelift/service.go
generated
vendored
Normal file
95
vendor/github.com/aws/aws-sdk-go/service/gamelift/service.go
generated
vendored
Normal file
@@ -0,0 +1,95 @@
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
package gamelift
|
||||
|
||||
import (
|
||||
"github.com/aws/aws-sdk-go/aws"
|
||||
"github.com/aws/aws-sdk-go/aws/client"
|
||||
"github.com/aws/aws-sdk-go/aws/client/metadata"
|
||||
"github.com/aws/aws-sdk-go/aws/request"
|
||||
"github.com/aws/aws-sdk-go/aws/signer/v4"
|
||||
"github.com/aws/aws-sdk-go/private/protocol/jsonrpc"
|
||||
)
|
||||
|
||||
// GameLift provides the API operation methods for making requests to
|
||||
// Amazon GameLift. See this package's package overview docs
|
||||
// for details on the service.
|
||||
//
|
||||
// GameLift methods are safe to use concurrently. It is not safe to
|
||||
// modify mutate any of the struct's properties though.
|
||||
type GameLift struct {
|
||||
*client.Client
|
||||
}
|
||||
|
||||
// Used for custom client initialization logic
|
||||
var initClient func(*client.Client)
|
||||
|
||||
// Used for custom request initialization logic
|
||||
var initRequest func(*request.Request)
|
||||
|
||||
// Service information constants
|
||||
const (
|
||||
ServiceName = "gamelift" // Service endpoint prefix API calls made to.
|
||||
EndpointsID = ServiceName // Service ID for Regions and Endpoints metadata.
|
||||
)
|
||||
|
||||
// New creates a new instance of the GameLift client with a session.
|
||||
// If additional configuration is needed for the client instance use the optional
|
||||
// aws.Config parameter to add your extra config.
|
||||
//
|
||||
// Example:
|
||||
// // Create a GameLift client from just a session.
|
||||
// svc := gamelift.New(mySession)
|
||||
//
|
||||
// // Create a GameLift client with additional configuration
|
||||
// svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2"))
|
||||
func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift {
|
||||
c := p.ClientConfig(EndpointsID, cfgs...)
|
||||
return newClient(*c.Config, c.Handlers, c.Endpoint, c.SigningRegion, c.SigningName)
|
||||
}
|
||||
|
||||
// newClient creates, initializes and returns a new service client instance.
|
||||
func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegion, signingName string) *GameLift {
|
||||
svc := &GameLift{
|
||||
Client: client.New(
|
||||
cfg,
|
||||
metadata.ClientInfo{
|
||||
ServiceName: ServiceName,
|
||||
SigningName: signingName,
|
||||
SigningRegion: signingRegion,
|
||||
Endpoint: endpoint,
|
||||
APIVersion: "2015-10-01",
|
||||
JSONVersion: "1.1",
|
||||
TargetPrefix: "GameLift",
|
||||
},
|
||||
handlers,
|
||||
),
|
||||
}
|
||||
|
||||
// Handlers
|
||||
svc.Handlers.Sign.PushBackNamed(v4.SignRequestHandler)
|
||||
svc.Handlers.Build.PushBackNamed(jsonrpc.BuildHandler)
|
||||
svc.Handlers.Unmarshal.PushBackNamed(jsonrpc.UnmarshalHandler)
|
||||
svc.Handlers.UnmarshalMeta.PushBackNamed(jsonrpc.UnmarshalMetaHandler)
|
||||
svc.Handlers.UnmarshalError.PushBackNamed(jsonrpc.UnmarshalErrorHandler)
|
||||
|
||||
// Run custom client initialization if present
|
||||
if initClient != nil {
|
||||
initClient(svc.Client)
|
||||
}
|
||||
|
||||
return svc
|
||||
}
|
||||
|
||||
// newRequest creates a new request for a GameLift operation and runs any
|
||||
// custom request initialization.
|
||||
func (c *GameLift) newRequest(op *request.Operation, params, data interface{}) *request.Request {
|
||||
req := c.NewRequest(op, params, data)
|
||||
|
||||
// Run custom request initialization if present
|
||||
if initRequest != nil {
|
||||
initRequest(req)
|
||||
}
|
||||
|
||||
return req
|
||||
}
|
||||
Reference in New Issue
Block a user