Add HashiCorp Nomad provider (#483)

* provider: adding Nomad provider

* updating CONTRIBUTING.md with Nomad provider

* updated README.md by adding the Nomad provider

* fix typo

* adding nomad/api and nomad/testutil deps

* adding Nomad binary dependency for provider tests

* fixed the nomad binary download command step and added tolerations to the nomad provider.

* adding nomad provider demo gif

* adding my name to authors

* adding two missing go-rootcerts files after dep ensure

* delete pod comment
This commit is contained in:
Anubhav Mishra
2019-01-08 01:18:11 +05:30
committed by Robbie Zhang
parent 5796be449b
commit a46e1dd2ce
332 changed files with 126455 additions and 2 deletions

354
vendor/github.com/hashicorp/serf/LICENSE generated vendored Normal file
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Mozilla Public License, version 2.0
1. Definitions
1.1. “Contributor”
means each individual or legal entity that creates, contributes to the
creation of, or owns Covered Software.
1.2. “Contributor Version”
means the combination of the Contributions of others (if any) used by a
Contributor and that particular Contributors Contribution.
1.3. “Contribution”
means Covered Software of a particular Contributor.
1.4. “Covered Software”
means Source Code Form to which the initial Contributor has attached the
notice in Exhibit A, the Executable Form of such Source Code Form, and
Modifications of such Source Code Form, in each case including portions
thereof.
1.5. “Incompatible With Secondary Licenses”
means
a. that the initial Contributor has attached the notice described in
Exhibit B to the Covered Software; or
b. that the Covered Software was made available under the terms of version
1.1 or earlier of the License, but not also under the terms of a
Secondary License.
1.6. “Executable Form”
means any form of the work other than Source Code Form.
1.7. “Larger Work”
means a work that combines Covered Software with other material, in a separate
file or files, that is not Covered Software.
1.8. “License”
means this document.
1.9. “Licensable”
means having the right to grant, to the maximum extent possible, whether at the
time of the initial grant or subsequently, any and all of the rights conveyed by
this License.
1.10. “Modifications”
means any of the following:
a. any file in Source Code Form that results from an addition to, deletion
from, or modification of the contents of Covered Software; or
b. any new file in Source Code Form that contains any Covered Software.
1.11. “Patent Claims” of a Contributor
means any patent claim(s), including without limitation, method, process,
and apparatus claims, in any patent Licensable by such Contributor that
would be infringed, but for the grant of the License, by the making,
using, selling, offering for sale, having made, import, or transfer of
either its Contributions or its Contributor Version.
1.12. “Secondary License”
means either the GNU General Public License, Version 2.0, the GNU Lesser
General Public License, Version 2.1, the GNU Affero General Public
License, Version 3.0, or any later versions of those licenses.
1.13. “Source Code Form”
means the form of the work preferred for making modifications.
1.14. “You” (or “Your”)
means an individual or a legal entity exercising rights under this
License. For legal entities, “You” includes any entity that controls, is
controlled by, or is under common control with You. For purposes of this
definition, “control” means (a) the power, direct or indirect, to cause
the direction or management of such entity, whether by contract or
otherwise, or (b) ownership of more than fifty percent (50%) of the
outstanding shares or beneficial ownership of such entity.
2. License Grants and Conditions
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
a. under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or as
part of a Larger Work; and
b. under Patent Claims of such Contributor to make, use, sell, offer for
sale, have made, import, and otherwise transfer either its Contributions
or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution become
effective for each Contribution on the date the Contributor first distributes
such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under this
License. No additional rights or licenses will be implied from the distribution
or licensing of Covered Software under this License. Notwithstanding Section
2.1(b) above, no patent license is granted by a Contributor:
a. for any code that a Contributor has removed from Covered Software; or
b. for infringements caused by: (i) Your and any other third partys
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
c. under Patent Claims infringed by Covered Software in the absence of its
Contributions.
This License does not grant any rights in the trademarks, service marks, or
logos of any Contributor (except as may be necessary to comply with the
notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this License
(see Section 10.2) or under the terms of a Secondary License (if permitted
under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its Contributions
are its original creation(s) or it has sufficient rights to grant the
rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under applicable
copyright doctrines of fair use, fair dealing, or other equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
Section 2.1.
3. Responsibilities
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under the
terms of this License. You must inform recipients that the Source Code Form
of the Covered Software is governed by the terms of this License, and how
they can obtain a copy of this License. You may not attempt to alter or
restrict the recipients rights in the Source Code Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
a. such Covered Software must also be made available in Source Code Form,
as described in Section 3.1, and You must inform recipients of the
Executable Form how they can obtain a copy of such Source Code Form by
reasonable means in a timely manner, at a charge no more than the cost
of distribution to the recipient; and
b. You may distribute such Executable Form under the terms of this License,
or sublicense it under different terms, provided that the license for
the Executable Form does not attempt to limit or alter the recipients
rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for the
Covered Software. If the Larger Work is a combination of Covered Software
with a work governed by one or more Secondary Licenses, and the Covered
Software is not Incompatible With Secondary Licenses, this License permits
You to additionally distribute such Covered Software under the terms of
such Secondary License(s), so that the recipient of the Larger Work may, at
their option, further distribute the Covered Software under the terms of
either this License or such Secondary License(s).
3.4. Notices
You may not remove or alter the substance of any license notices (including
copyright notices, patent notices, disclaimers of warranty, or limitations
of liability) contained within the Source Code Form of the Covered
Software, except that You may alter any license notices to the extent
required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on behalf
of any Contributor. You must make it absolutely clear that any such
warranty, support, indemnity, or liability obligation is offered by You
alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Covered Software due to statute, judicial
order, or regulation then You must: (a) comply with the terms of this License
to the maximum extent possible; and (b) describe the limitations and the code
they affect. Such description must be placed in a text file included with all
distributions of the Covered Software under this License. Except to the
extent prohibited by statute or regulation, such description must be
sufficiently detailed for a recipient of ordinary skill to be able to
understand it.
5. Termination
5.1. The rights granted under this License will terminate automatically if You
fail to comply with any of its terms. However, if You become compliant,
then the rights granted under this License from a particular Contributor
are reinstated (a) provisionally, unless and until such Contributor
explicitly and finally terminates Your grants, and (b) on an ongoing basis,
if such Contributor fails to notify You of the non-compliance by some
reasonable means prior to 60 days after You have come back into compliance.
Moreover, Your grants from a particular Contributor are reinstated on an
ongoing basis if such Contributor notifies You of the non-compliance by
some reasonable means, this is the first time You have received notice of
non-compliance with this License from such Contributor, and You become
compliant prior to 30 days after Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions, counter-claims,
and cross-claims) alleging that a Contributor Version directly or
indirectly infringes any patent, then the rights granted to You by any and
all Contributors for the Covered Software under Section 2.1 of this License
shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
license agreements (excluding distributors and resellers) which have been
validly granted by You or Your distributors under this License prior to
termination shall survive termination.
6. Disclaimer of Warranty
Covered Software is provided under this License on an “as is” basis, without
warranty of any kind, either expressed, implied, or statutory, including,
without limitation, warranties that the Covered Software is free of defects,
merchantable, fit for a particular purpose or non-infringing. The entire
risk as to the quality and performance of the Covered Software is with You.
Should any Covered Software prove defective in any respect, You (not any
Contributor) assume the cost of any necessary servicing, repair, or
correction. This disclaimer of warranty constitutes an essential part of this
License. No use of any Covered Software is authorized under this License
except under this disclaimer.
7. Limitation of Liability
Under no circumstances and under no legal theory, whether tort (including
negligence), contract, or otherwise, shall any Contributor, or anyone who
distributes Covered Software as permitted above, be liable to You for any
direct, indirect, special, incidental, or consequential damages of any
character including, without limitation, damages for lost profits, loss of
goodwill, work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses, even if such party shall have been
informed of the possibility of such damages. This limitation of liability
shall not apply to liability for death or personal injury resulting from such
partys negligence to the extent applicable law prohibits such limitation.
Some jurisdictions do not allow the exclusion or limitation of incidental or
consequential damages, so this exclusion and limitation may not apply to You.
8. Litigation
Any litigation relating to this License may be brought only in the courts of
a jurisdiction where the defendant maintains its principal place of business
and such litigation shall be governed by laws of that jurisdiction, without
reference to its conflict-of-law provisions. Nothing in this Section shall
prevent a partys ability to bring cross-claims or counter-claims.
9. Miscellaneous
This License represents the complete agreement concerning the subject matter
hereof. If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it
enforceable. Any law or regulation which provides that the language of a
contract shall be construed against the drafter shall not be used to construe
this License against a Contributor.
10. Versions of the License
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version of
the License under which You originally received the Covered Software, or
under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a modified
version of this License if you rename the license and remove any
references to the name of the license steward (except to note that such
modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular file, then
You may include the notice in a location (such as a LICENSE file in a relevant
directory) where a recipient would be likely to look for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - “Incompatible With Secondary Licenses” Notice
This Source Code Form is “Incompatible
With Secondary Licenses”, as defined by
the Mozilla Public License, v. 2.0.

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vendor/github.com/hashicorp/serf/coordinate/client.go generated vendored Normal file
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package coordinate
import (
"fmt"
"math"
"sort"
"sync"
"time"
)
// Client manages the estimated network coordinate for a given node, and adjusts
// it as the node observes round trip times and estimated coordinates from other
// nodes. The core algorithm is based on Vivaldi, see the documentation for Config
// for more details.
type Client struct {
// coord is the current estimate of the client's network coordinate.
coord *Coordinate
// origin is a coordinate sitting at the origin.
origin *Coordinate
// config contains the tuning parameters that govern the performance of
// the algorithm.
config *Config
// adjustmentIndex is the current index into the adjustmentSamples slice.
adjustmentIndex uint
// adjustment is used to store samples for the adjustment calculation.
adjustmentSamples []float64
// latencyFilterSamples is used to store the last several RTT samples,
// keyed by node name. We will use the config's LatencyFilterSamples
// value to determine how many samples we keep, per node.
latencyFilterSamples map[string][]float64
// mutex enables safe concurrent access to the client.
mutex sync.RWMutex
}
// NewClient creates a new Client and verifies the configuration is valid.
func NewClient(config *Config) (*Client, error) {
if !(config.Dimensionality > 0) {
return nil, fmt.Errorf("dimensionality must be >0")
}
return &Client{
coord: NewCoordinate(config),
origin: NewCoordinate(config),
config: config,
adjustmentIndex: 0,
adjustmentSamples: make([]float64, config.AdjustmentWindowSize),
latencyFilterSamples: make(map[string][]float64),
}, nil
}
// GetCoordinate returns a copy of the coordinate for this client.
func (c *Client) GetCoordinate() *Coordinate {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.coord.Clone()
}
// SetCoordinate forces the client's coordinate to a known state.
func (c *Client) SetCoordinate(coord *Coordinate) {
c.mutex.Lock()
defer c.mutex.Unlock()
c.coord = coord.Clone()
}
// ForgetNode removes any client state for the given node.
func (c *Client) ForgetNode(node string) {
c.mutex.Lock()
defer c.mutex.Unlock()
delete(c.latencyFilterSamples, node)
}
// latencyFilter applies a simple moving median filter with a new sample for
// a node. This assumes that the mutex has been locked already.
func (c *Client) latencyFilter(node string, rttSeconds float64) float64 {
samples, ok := c.latencyFilterSamples[node]
if !ok {
samples = make([]float64, 0, c.config.LatencyFilterSize)
}
// Add the new sample and trim the list, if needed.
samples = append(samples, rttSeconds)
if len(samples) > int(c.config.LatencyFilterSize) {
samples = samples[1:]
}
c.latencyFilterSamples[node] = samples
// Sort a copy of the samples and return the median.
sorted := make([]float64, len(samples))
copy(sorted, samples)
sort.Float64s(sorted)
return sorted[len(sorted)/2]
}
// updateVivialdi updates the Vivaldi portion of the client's coordinate. This
// assumes that the mutex has been locked already.
func (c *Client) updateVivaldi(other *Coordinate, rttSeconds float64) {
const zeroThreshold = 1.0e-6
dist := c.coord.DistanceTo(other).Seconds()
if rttSeconds < zeroThreshold {
rttSeconds = zeroThreshold
}
wrongness := math.Abs(dist-rttSeconds) / rttSeconds
totalError := c.coord.Error + other.Error
if totalError < zeroThreshold {
totalError = zeroThreshold
}
weight := c.coord.Error / totalError
c.coord.Error = c.config.VivaldiCE*weight*wrongness + c.coord.Error*(1.0-c.config.VivaldiCE*weight)
if c.coord.Error > c.config.VivaldiErrorMax {
c.coord.Error = c.config.VivaldiErrorMax
}
delta := c.config.VivaldiCC * weight
force := delta * (rttSeconds - dist)
c.coord = c.coord.ApplyForce(c.config, force, other)
}
// updateAdjustment updates the adjustment portion of the client's coordinate, if
// the feature is enabled. This assumes that the mutex has been locked already.
func (c *Client) updateAdjustment(other *Coordinate, rttSeconds float64) {
if c.config.AdjustmentWindowSize == 0 {
return
}
// Note that the existing adjustment factors don't figure in to this
// calculation so we use the raw distance here.
dist := c.coord.rawDistanceTo(other)
c.adjustmentSamples[c.adjustmentIndex] = rttSeconds - dist
c.adjustmentIndex = (c.adjustmentIndex + 1) % c.config.AdjustmentWindowSize
sum := 0.0
for _, sample := range c.adjustmentSamples {
sum += sample
}
c.coord.Adjustment = sum / (2.0 * float64(c.config.AdjustmentWindowSize))
}
// updateGravity applies a small amount of gravity to pull coordinates towards
// the center of the coordinate system to combat drift. This assumes that the
// mutex is locked already.
func (c *Client) updateGravity() {
dist := c.origin.DistanceTo(c.coord).Seconds()
force := -1.0 * math.Pow(dist/c.config.GravityRho, 2.0)
c.coord = c.coord.ApplyForce(c.config, force, c.origin)
}
// Update takes other, a coordinate for another node, and rtt, a round trip
// time observation for a ping to that node, and updates the estimated position of
// the client's coordinate. Returns the updated coordinate.
func (c *Client) Update(node string, other *Coordinate, rtt time.Duration) *Coordinate {
c.mutex.Lock()
defer c.mutex.Unlock()
rttSeconds := c.latencyFilter(node, rtt.Seconds())
c.updateVivaldi(other, rttSeconds)
c.updateAdjustment(other, rttSeconds)
c.updateGravity()
return c.coord.Clone()
}
// DistanceTo returns the estimated RTT from the client's coordinate to other, the
// coordinate for another node.
func (c *Client) DistanceTo(other *Coordinate) time.Duration {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.coord.DistanceTo(other)
}

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vendor/github.com/hashicorp/serf/coordinate/config.go generated vendored Normal file
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package coordinate
// Config is used to set the parameters of the Vivaldi-based coordinate mapping
// algorithm.
//
// The following references are called out at various points in the documentation
// here:
//
// [1] Dabek, Frank, et al. "Vivaldi: A decentralized network coordinate system."
// ACM SIGCOMM Computer Communication Review. Vol. 34. No. 4. ACM, 2004.
// [2] Ledlie, Jonathan, Paul Gardner, and Margo I. Seltzer. "Network Coordinates
// in the Wild." NSDI. Vol. 7. 2007.
// [3] Lee, Sanghwan, et al. "On suitability of Euclidean embedding for
// host-based network coordinate systems." Networking, IEEE/ACM Transactions
// on 18.1 (2010): 27-40.
type Config struct {
// The dimensionality of the coordinate system. As discussed in [2], more
// dimensions improves the accuracy of the estimates up to a point. Per [2]
// we chose 8 dimensions plus a non-Euclidean height.
Dimensionality uint
// VivaldiErrorMax is the default error value when a node hasn't yet made
// any observations. It also serves as an upper limit on the error value in
// case observations cause the error value to increase without bound.
VivaldiErrorMax float64
// VivaldiCE is a tuning factor that controls the maximum impact an
// observation can have on a node's confidence. See [1] for more details.
VivaldiCE float64
// VivaldiCC is a tuning factor that controls the maximum impact an
// observation can have on a node's coordinate. See [1] for more details.
VivaldiCC float64
// AdjustmentWindowSize is a tuning factor that determines how many samples
// we retain to calculate the adjustment factor as discussed in [3]. Setting
// this to zero disables this feature.
AdjustmentWindowSize uint
// HeightMin is the minimum value of the height parameter. Since this
// always must be positive, it will introduce a small amount error, so
// the chosen value should be relatively small compared to "normal"
// coordinates.
HeightMin float64
// LatencyFilterSamples is the maximum number of samples that are retained
// per node, in order to compute a median. The intent is to ride out blips
// but still keep the delay low, since our time to probe any given node is
// pretty infrequent. See [2] for more details.
LatencyFilterSize uint
// GravityRho is a tuning factor that sets how much gravity has an effect
// to try to re-center coordinates. See [2] for more details.
GravityRho float64
}
// DefaultConfig returns a Config that has some default values suitable for
// basic testing of the algorithm, but not tuned to any particular type of cluster.
func DefaultConfig() *Config {
return &Config{
Dimensionality: 8,
VivaldiErrorMax: 1.5,
VivaldiCE: 0.25,
VivaldiCC: 0.25,
AdjustmentWindowSize: 20,
HeightMin: 10.0e-6,
LatencyFilterSize: 3,
GravityRho: 150.0,
}
}

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package coordinate
import (
"math"
"math/rand"
"time"
)
// Coordinate is a specialized structure for holding network coordinates for the
// Vivaldi-based coordinate mapping algorithm. All of the fields should be public
// to enable this to be serialized. All values in here are in units of seconds.
type Coordinate struct {
// Vec is the Euclidean portion of the coordinate. This is used along
// with the other fields to provide an overall distance estimate. The
// units here are seconds.
Vec []float64
// Err reflects the confidence in the given coordinate and is updated
// dynamically by the Vivaldi Client. This is dimensionless.
Error float64
// Adjustment is a distance offset computed based on a calculation over
// observations from all other nodes over a fixed window and is updated
// dynamically by the Vivaldi Client. The units here are seconds.
Adjustment float64
// Height is a distance offset that accounts for non-Euclidean effects
// which model the access links from nodes to the core Internet. The access
// links are usually set by bandwidth and congestion, and the core links
// usually follow distance based on geography.
Height float64
}
const (
// secondsToNanoseconds is used to convert float seconds to nanoseconds.
secondsToNanoseconds = 1.0e9
// zeroThreshold is used to decide if two coordinates are on top of each
// other.
zeroThreshold = 1.0e-6
)
// ErrDimensionalityConflict will be panic-d if you try to perform operations
// with incompatible dimensions.
type DimensionalityConflictError struct{}
// Adds the error interface.
func (e DimensionalityConflictError) Error() string {
return "coordinate dimensionality does not match"
}
// NewCoordinate creates a new coordinate at the origin, using the given config
// to supply key initial values.
func NewCoordinate(config *Config) *Coordinate {
return &Coordinate{
Vec: make([]float64, config.Dimensionality),
Error: config.VivaldiErrorMax,
Adjustment: 0.0,
Height: config.HeightMin,
}
}
// Clone creates an independent copy of this coordinate.
func (c *Coordinate) Clone() *Coordinate {
vec := make([]float64, len(c.Vec))
copy(vec, c.Vec)
return &Coordinate{
Vec: vec,
Error: c.Error,
Adjustment: c.Adjustment,
Height: c.Height,
}
}
// IsCompatibleWith checks to see if the two coordinates are compatible
// dimensionally. If this returns true then you are guaranteed to not get
// any runtime errors operating on them.
func (c *Coordinate) IsCompatibleWith(other *Coordinate) bool {
return len(c.Vec) == len(other.Vec)
}
// ApplyForce returns the result of applying the force from the direction of the
// other coordinate.
func (c *Coordinate) ApplyForce(config *Config, force float64, other *Coordinate) *Coordinate {
if !c.IsCompatibleWith(other) {
panic(DimensionalityConflictError{})
}
ret := c.Clone()
unit, mag := unitVectorAt(c.Vec, other.Vec)
ret.Vec = add(ret.Vec, mul(unit, force))
if mag > zeroThreshold {
ret.Height = (ret.Height+other.Height)*force/mag + ret.Height
ret.Height = math.Max(ret.Height, config.HeightMin)
}
return ret
}
// DistanceTo returns the distance between this coordinate and the other
// coordinate, including adjustments.
func (c *Coordinate) DistanceTo(other *Coordinate) time.Duration {
if !c.IsCompatibleWith(other) {
panic(DimensionalityConflictError{})
}
dist := c.rawDistanceTo(other)
adjustedDist := dist + c.Adjustment + other.Adjustment
if adjustedDist > 0.0 {
dist = adjustedDist
}
return time.Duration(dist * secondsToNanoseconds)
}
// rawDistanceTo returns the Vivaldi distance between this coordinate and the
// other coordinate in seconds, not including adjustments. This assumes the
// dimensions have already been checked to be compatible.
func (c *Coordinate) rawDistanceTo(other *Coordinate) float64 {
return magnitude(diff(c.Vec, other.Vec)) + c.Height + other.Height
}
// add returns the sum of vec1 and vec2. This assumes the dimensions have
// already been checked to be compatible.
func add(vec1 []float64, vec2 []float64) []float64 {
ret := make([]float64, len(vec1))
for i, _ := range ret {
ret[i] = vec1[i] + vec2[i]
}
return ret
}
// diff returns the difference between the vec1 and vec2. This assumes the
// dimensions have already been checked to be compatible.
func diff(vec1 []float64, vec2 []float64) []float64 {
ret := make([]float64, len(vec1))
for i, _ := range ret {
ret[i] = vec1[i] - vec2[i]
}
return ret
}
// mul returns vec multiplied by a scalar factor.
func mul(vec []float64, factor float64) []float64 {
ret := make([]float64, len(vec))
for i, _ := range vec {
ret[i] = vec[i] * factor
}
return ret
}
// magnitude computes the magnitude of the vec.
func magnitude(vec []float64) float64 {
sum := 0.0
for i, _ := range vec {
sum += vec[i] * vec[i]
}
return math.Sqrt(sum)
}
// unitVectorAt returns a unit vector pointing at vec1 from vec2. If the two
// positions are the same then a random unit vector is returned. We also return
// the distance between the points for use in the later height calculation.
func unitVectorAt(vec1 []float64, vec2 []float64) ([]float64, float64) {
ret := diff(vec1, vec2)
// If the coordinates aren't on top of each other we can normalize.
if mag := magnitude(ret); mag > zeroThreshold {
return mul(ret, 1.0/mag), mag
}
// Otherwise, just return a random unit vector.
for i, _ := range ret {
ret[i] = rand.Float64() - 0.5
}
if mag := magnitude(ret); mag > zeroThreshold {
return mul(ret, 1.0/mag), 0.0
}
// And finally just give up and make a unit vector along the first
// dimension. This should be exceedingly rare.
ret = make([]float64, len(ret))
ret[0] = 1.0
return ret, 0.0
}

187
vendor/github.com/hashicorp/serf/coordinate/phantom.go generated vendored Normal file
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package coordinate
import (
"fmt"
"math"
"math/rand"
"time"
)
// GenerateClients returns a slice with nodes number of clients, all with the
// given config.
func GenerateClients(nodes int, config *Config) ([]*Client, error) {
clients := make([]*Client, nodes)
for i, _ := range clients {
client, err := NewClient(config)
if err != nil {
return nil, err
}
clients[i] = client
}
return clients, nil
}
// GenerateLine returns a truth matrix as if all the nodes are in a straight linke
// with the given spacing between them.
func GenerateLine(nodes int, spacing time.Duration) [][]time.Duration {
truth := make([][]time.Duration, nodes)
for i := range truth {
truth[i] = make([]time.Duration, nodes)
}
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
rtt := time.Duration(j-i) * spacing
truth[i][j], truth[j][i] = rtt, rtt
}
}
return truth
}
// GenerateGrid returns a truth matrix as if all the nodes are in a two dimensional
// grid with the given spacing between them.
func GenerateGrid(nodes int, spacing time.Duration) [][]time.Duration {
truth := make([][]time.Duration, nodes)
for i := range truth {
truth[i] = make([]time.Duration, nodes)
}
n := int(math.Sqrt(float64(nodes)))
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
x1, y1 := float64(i%n), float64(i/n)
x2, y2 := float64(j%n), float64(j/n)
dx, dy := x2-x1, y2-y1
dist := math.Sqrt(dx*dx + dy*dy)
rtt := time.Duration(dist * float64(spacing))
truth[i][j], truth[j][i] = rtt, rtt
}
}
return truth
}
// GenerateSplit returns a truth matrix as if half the nodes are close together in
// one location and half the nodes are close together in another. The lan factor
// is used to separate the nodes locally and the wan factor represents the split
// between the two sides.
func GenerateSplit(nodes int, lan time.Duration, wan time.Duration) [][]time.Duration {
truth := make([][]time.Duration, nodes)
for i := range truth {
truth[i] = make([]time.Duration, nodes)
}
split := nodes / 2
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
rtt := lan
if (i <= split && j > split) || (i > split && j <= split) {
rtt += wan
}
truth[i][j], truth[j][i] = rtt, rtt
}
}
return truth
}
// GenerateCircle returns a truth matrix for a set of nodes, evenly distributed
// around a circle with the given radius. The first node is at the "center" of the
// circle because it's equidistant from all the other nodes, but we place it at
// double the radius, so it should show up above all the other nodes in height.
func GenerateCircle(nodes int, radius time.Duration) [][]time.Duration {
truth := make([][]time.Duration, nodes)
for i := range truth {
truth[i] = make([]time.Duration, nodes)
}
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
var rtt time.Duration
if i == 0 {
rtt = 2 * radius
} else {
t1 := 2.0 * math.Pi * float64(i) / float64(nodes)
x1, y1 := math.Cos(t1), math.Sin(t1)
t2 := 2.0 * math.Pi * float64(j) / float64(nodes)
x2, y2 := math.Cos(t2), math.Sin(t2)
dx, dy := x2-x1, y2-y1
dist := math.Sqrt(dx*dx + dy*dy)
rtt = time.Duration(dist * float64(radius))
}
truth[i][j], truth[j][i] = rtt, rtt
}
}
return truth
}
// GenerateRandom returns a truth matrix for a set of nodes with normally
// distributed delays, with the given mean and deviation. The RNG is re-seeded
// so you always get the same matrix for a given size.
func GenerateRandom(nodes int, mean time.Duration, deviation time.Duration) [][]time.Duration {
rand.Seed(1)
truth := make([][]time.Duration, nodes)
for i := range truth {
truth[i] = make([]time.Duration, nodes)
}
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
rttSeconds := rand.NormFloat64()*deviation.Seconds() + mean.Seconds()
rtt := time.Duration(rttSeconds * secondsToNanoseconds)
truth[i][j], truth[j][i] = rtt, rtt
}
}
return truth
}
// Simulate runs the given number of cycles using the given list of clients and
// truth matrix. On each cycle, each client will pick a random node and observe
// the truth RTT, updating its coordinate estimate. The RNG is re-seeded for
// each simulation run to get deterministic results (for this algorithm and the
// underlying algorithm which will use random numbers for position vectors when
// starting out with everything at the origin).
func Simulate(clients []*Client, truth [][]time.Duration, cycles int) {
rand.Seed(1)
nodes := len(clients)
for cycle := 0; cycle < cycles; cycle++ {
for i, _ := range clients {
if j := rand.Intn(nodes); j != i {
c := clients[j].GetCoordinate()
rtt := truth[i][j]
node := fmt.Sprintf("node_%d", j)
clients[i].Update(node, c, rtt)
}
}
}
}
// Stats is returned from the Evaluate function with a summary of the algorithm
// performance.
type Stats struct {
ErrorMax float64
ErrorAvg float64
}
// Evaluate uses the coordinates of the given clients to calculate estimated
// distances and compares them with the given truth matrix, returning summary
// stats.
func Evaluate(clients []*Client, truth [][]time.Duration) (stats Stats) {
nodes := len(clients)
count := 0
for i := 0; i < nodes; i++ {
for j := i + 1; j < nodes; j++ {
est := clients[i].DistanceTo(clients[j].GetCoordinate()).Seconds()
actual := truth[i][j].Seconds()
error := math.Abs(est-actual) / actual
stats.ErrorMax = math.Max(stats.ErrorMax, error)
stats.ErrorAvg += error
count += 1
}
}
stats.ErrorAvg /= float64(count)
fmt.Printf("Error avg=%9.6f max=%9.6f\n", stats.ErrorAvg, stats.ErrorMax)
return
}

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Name: serf
Copyright: Hashicorp 2013

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# Proprietary License
This license is temporary while a more official one is drafted. However,
this should make it clear:
* The text contents of this website are MPL 2.0 licensed.
* The design contents of this website are proprietary and may not be reproduced
or reused in any way other than to run the Serf website locally. The license
for the design is owned solely by HashiCorp, Inc.