CRI Provider implementation (#195)

* First commit of CRI provider. Vendor deps not included

* First commit of CRI provider. Vendor deps not included

* Tidy up comments and format code

* vendor grpc, CRI APIs, update protobuf and tidy logging

* First commit of CRI provider. Vendor deps not included

* Tidy up comments and format code

* vendor grpc, CRI APIs, update protobuf and tidy logging

* Add README

* Fix errors in make test
This commit is contained in:
Ben Corrie
2018-05-15 08:50:52 -07:00
committed by Ria Bhatia
parent 4b61932ac1
commit c6c89f062f
702 changed files with 456968 additions and 11190 deletions

573
vendor/google.golang.org/grpc/channelz/funcs.go generated vendored Normal file
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/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package channelz defines APIs for enabling channelz service, entry
// registration/deletion, and accessing channelz data. It also defines channelz
// metric struct formats.
//
// All APIs in this package are experimental.
package channelz
import (
"sort"
"sync"
"sync/atomic"
"google.golang.org/grpc/grpclog"
)
var (
db dbWrapper
idGen idGenerator
// EntryPerPage defines the number of channelz entries to be shown on a web page.
EntryPerPage = 50
curState int32
)
// TurnOn turns on channelz data collection.
func TurnOn() {
if !IsOn() {
NewChannelzStorage()
atomic.StoreInt32(&curState, 1)
}
}
// IsOn returns whether channelz data collection is on.
func IsOn() bool {
return atomic.CompareAndSwapInt32(&curState, 1, 1)
}
// dbWarpper wraps around a reference to internal channelz data storage, and
// provide synchronized functionality to set and get the reference.
type dbWrapper struct {
mu sync.RWMutex
DB *channelMap
}
func (d *dbWrapper) set(db *channelMap) {
d.mu.Lock()
d.DB = db
d.mu.Unlock()
}
func (d *dbWrapper) get() *channelMap {
d.mu.RLock()
defer d.mu.RUnlock()
return d.DB
}
// NewChannelzStorage initializes channelz data storage and id generator.
//
// Note: This function is exported for testing purpose only. User should not call
// it in most cases.
func NewChannelzStorage() {
db.set(&channelMap{
topLevelChannels: make(map[int64]struct{}),
channels: make(map[int64]*channel),
listenSockets: make(map[int64]*listenSocket),
normalSockets: make(map[int64]*normalSocket),
servers: make(map[int64]*server),
subChannels: make(map[int64]*subChannel),
})
idGen.reset()
}
// GetTopChannels returns a slice of top channel's ChannelMetric, along with a
// boolean indicating whether there's more top channels to be queried for.
//
// The arg id specifies that only top channel with id at or above it will be included
// in the result. The returned slice is up to a length of EntryPerPage, and is
// sorted in ascending id order.
func GetTopChannels(id int64) ([]*ChannelMetric, bool) {
return db.get().GetTopChannels(id)
}
// GetServers returns a slice of server's ServerMetric, along with a
// boolean indicating whether there's more servers to be queried for.
//
// The arg id specifies that only server with id at or above it will be included
// in the result. The returned slice is up to a length of EntryPerPage, and is
// sorted in ascending id order.
func GetServers(id int64) ([]*ServerMetric, bool) {
return db.get().GetServers(id)
}
// GetServerSockets returns a slice of server's (identified by id) normal socket's
// SocketMetric, along with a boolean indicating whether there's more sockets to
// be queried for.
//
// The arg startID specifies that only sockets with id at or above it will be
// included in the result. The returned slice is up to a length of EntryPerPage,
// and is sorted in ascending id order.
func GetServerSockets(id int64, startID int64) ([]*SocketMetric, bool) {
return db.get().GetServerSockets(id, startID)
}
// GetChannel returns the ChannelMetric for the channel (identified by id).
func GetChannel(id int64) *ChannelMetric {
return db.get().GetChannel(id)
}
// GetSubChannel returns the SubChannelMetric for the subchannel (identified by id).
func GetSubChannel(id int64) *SubChannelMetric {
return db.get().GetSubChannel(id)
}
// GetSocket returns the SocketInternalMetric for the socket (identified by id).
func GetSocket(id int64) *SocketMetric {
return db.get().GetSocket(id)
}
// RegisterChannel registers the given channel c in channelz database with ref
// as its reference name, and add it to the child list of its parent (identified
// by pid). pid = 0 means no parent. It returns the unique channelz tracking id
// assigned to this channel.
func RegisterChannel(c Channel, pid int64, ref string) int64 {
id := idGen.genID()
cn := &channel{
refName: ref,
c: c,
subChans: make(map[int64]string),
nestedChans: make(map[int64]string),
id: id,
pid: pid,
}
if pid == 0 {
db.get().addChannel(id, cn, true, pid, ref)
} else {
db.get().addChannel(id, cn, false, pid, ref)
}
return id
}
// RegisterSubChannel registers the given channel c in channelz database with ref
// as its reference name, and add it to the child list of its parent (identified
// by pid). It returns the unique channelz tracking id assigned to this subchannel.
func RegisterSubChannel(c Channel, pid int64, ref string) int64 {
if pid == 0 {
grpclog.Error("a SubChannel's parent id cannot be 0")
return 0
}
id := idGen.genID()
sc := &subChannel{
refName: ref,
c: c,
sockets: make(map[int64]string),
id: id,
pid: pid,
}
db.get().addSubChannel(id, sc, pid, ref)
return id
}
// RegisterServer registers the given server s in channelz database. It returns
// the unique channelz tracking id assigned to this server.
func RegisterServer(s Server, ref string) int64 {
id := idGen.genID()
svr := &server{
refName: ref,
s: s,
sockets: make(map[int64]string),
listenSockets: make(map[int64]string),
id: id,
}
db.get().addServer(id, svr)
return id
}
// RegisterListenSocket registers the given listen socket s in channelz database
// with ref as its reference name, and add it to the child list of its parent
// (identified by pid). It returns the unique channelz tracking id assigned to
// this listen socket.
func RegisterListenSocket(s Socket, pid int64, ref string) int64 {
if pid == 0 {
grpclog.Error("a ListenSocket's parent id cannot be 0")
return 0
}
id := idGen.genID()
ls := &listenSocket{refName: ref, s: s, id: id, pid: pid}
db.get().addListenSocket(id, ls, pid, ref)
return id
}
// RegisterNormalSocket registers the given normal socket s in channelz database
// with ref as its reference name, and add it to the child list of its parent
// (identified by pid). It returns the unique channelz tracking id assigned to
// this normal socket.
func RegisterNormalSocket(s Socket, pid int64, ref string) int64 {
if pid == 0 {
grpclog.Error("a NormalSocket's parent id cannot be 0")
return 0
}
id := idGen.genID()
ns := &normalSocket{refName: ref, s: s, id: id, pid: pid}
db.get().addNormalSocket(id, ns, pid, ref)
return id
}
// RemoveEntry removes an entry with unique channelz trakcing id to be id from
// channelz database.
func RemoveEntry(id int64) {
db.get().removeEntry(id)
}
// channelMap is the storage data structure for channelz.
// Methods of channelMap can be divided in two two categories with respect to locking.
// 1. Methods acquire the global lock.
// 2. Methods that can only be called when global lock is held.
// A second type of method need always to be called inside a first type of method.
type channelMap struct {
mu sync.RWMutex
topLevelChannels map[int64]struct{}
servers map[int64]*server
channels map[int64]*channel
subChannels map[int64]*subChannel
listenSockets map[int64]*listenSocket
normalSockets map[int64]*normalSocket
}
func (c *channelMap) addServer(id int64, s *server) {
c.mu.Lock()
s.cm = c
c.servers[id] = s
c.mu.Unlock()
}
func (c *channelMap) addChannel(id int64, cn *channel, isTopChannel bool, pid int64, ref string) {
c.mu.Lock()
cn.cm = c
c.channels[id] = cn
if isTopChannel {
c.topLevelChannels[id] = struct{}{}
} else {
c.findEntry(pid).addChild(id, cn)
}
c.mu.Unlock()
}
func (c *channelMap) addSubChannel(id int64, sc *subChannel, pid int64, ref string) {
c.mu.Lock()
sc.cm = c
c.subChannels[id] = sc
c.findEntry(pid).addChild(id, sc)
c.mu.Unlock()
}
func (c *channelMap) addListenSocket(id int64, ls *listenSocket, pid int64, ref string) {
c.mu.Lock()
ls.cm = c
c.listenSockets[id] = ls
c.findEntry(pid).addChild(id, ls)
c.mu.Unlock()
}
func (c *channelMap) addNormalSocket(id int64, ns *normalSocket, pid int64, ref string) {
c.mu.Lock()
ns.cm = c
c.normalSockets[id] = ns
c.findEntry(pid).addChild(id, ns)
c.mu.Unlock()
}
// removeEntry triggers the removal of an entry, which may not indeed delete the
// entry, if it has to wait on the deletion of its children, or may lead to a chain
// of entry deletion. For example, deleting the last socket of a gracefully shutting
// down server will lead to the server being also deleted.
func (c *channelMap) removeEntry(id int64) {
c.mu.Lock()
c.findEntry(id).triggerDelete()
c.mu.Unlock()
}
// c.mu must be held by the caller.
func (c *channelMap) findEntry(id int64) entry {
var v entry
var ok bool
if v, ok = c.channels[id]; ok {
return v
}
if v, ok = c.subChannels[id]; ok {
return v
}
if v, ok = c.servers[id]; ok {
return v
}
if v, ok = c.listenSockets[id]; ok {
return v
}
if v, ok = c.normalSockets[id]; ok {
return v
}
return &dummyEntry{idNotFound: id}
}
// c.mu must be held by the caller
// deleteEntry simply deletes an entry from the channelMap. Before calling this
// method, caller must check this entry is ready to be deleted, i.e removeEntry()
// has been called on it, and no children still exist.
// Conditionals are ordered by the expected frequency of deletion of each entity
// type, in order to optimize performance.
func (c *channelMap) deleteEntry(id int64) {
var ok bool
if _, ok = c.normalSockets[id]; ok {
delete(c.normalSockets, id)
return
}
if _, ok = c.subChannels[id]; ok {
delete(c.subChannels, id)
return
}
if _, ok = c.channels[id]; ok {
delete(c.channels, id)
delete(c.topLevelChannels, id)
return
}
if _, ok = c.listenSockets[id]; ok {
delete(c.listenSockets, id)
return
}
if _, ok = c.servers[id]; ok {
delete(c.servers, id)
return
}
}
type int64Slice []int64
func (s int64Slice) Len() int { return len(s) }
func (s int64Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s int64Slice) Less(i, j int) bool { return s[i] < s[j] }
func copyMap(m map[int64]string) map[int64]string {
n := make(map[int64]string)
for k, v := range m {
n[k] = v
}
return n
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func (c *channelMap) GetTopChannels(id int64) ([]*ChannelMetric, bool) {
c.mu.RLock()
l := len(c.topLevelChannels)
ids := make([]int64, 0, l)
cns := make([]*channel, 0, min(l, EntryPerPage))
for k := range c.topLevelChannels {
ids = append(ids, k)
}
sort.Sort(int64Slice(ids))
idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
count := 0
var end bool
var t []*ChannelMetric
for i, v := range ids[idx:] {
if count == EntryPerPage {
break
}
if cn, ok := c.channels[v]; ok {
cns = append(cns, cn)
t = append(t, &ChannelMetric{
NestedChans: copyMap(cn.nestedChans),
SubChans: copyMap(cn.subChans),
})
count++
}
if i == len(ids[idx:])-1 {
end = true
break
}
}
c.mu.RUnlock()
if count == 0 {
end = true
}
for i, cn := range cns {
t[i].ChannelData = cn.c.ChannelzMetric()
t[i].ID = cn.id
t[i].RefName = cn.refName
}
return t, end
}
func (c *channelMap) GetServers(id int64) ([]*ServerMetric, bool) {
c.mu.RLock()
l := len(c.servers)
ids := make([]int64, 0, l)
ss := make([]*server, 0, min(l, EntryPerPage))
for k := range c.servers {
ids = append(ids, k)
}
sort.Sort(int64Slice(ids))
idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
count := 0
var end bool
var s []*ServerMetric
for i, v := range ids[idx:] {
if count == EntryPerPage {
break
}
if svr, ok := c.servers[v]; ok {
ss = append(ss, svr)
s = append(s, &ServerMetric{
ListenSockets: copyMap(svr.listenSockets),
})
count++
}
if i == len(ids[idx:])-1 {
end = true
break
}
}
c.mu.RUnlock()
if count == 0 {
end = true
}
for i, svr := range ss {
s[i].ServerData = svr.s.ChannelzMetric()
s[i].ID = svr.id
s[i].RefName = svr.refName
}
return s, end
}
func (c *channelMap) GetServerSockets(id int64, startID int64) ([]*SocketMetric, bool) {
var svr *server
var ok bool
c.mu.RLock()
if svr, ok = c.servers[id]; !ok {
// server with id doesn't exist.
c.mu.RUnlock()
return nil, true
}
svrskts := svr.sockets
l := len(svrskts)
ids := make([]int64, 0, l)
sks := make([]*normalSocket, 0, min(l, EntryPerPage))
for k := range svrskts {
ids = append(ids, k)
}
sort.Sort((int64Slice(ids)))
idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
count := 0
var end bool
for i, v := range ids[idx:] {
if count == EntryPerPage {
break
}
if ns, ok := c.normalSockets[v]; ok {
sks = append(sks, ns)
count++
}
if i == len(ids[idx:])-1 {
end = true
break
}
}
c.mu.RUnlock()
if count == 0 {
end = true
}
var s []*SocketMetric
for _, ns := range sks {
sm := &SocketMetric{}
sm.SocketData = ns.s.ChannelzMetric()
sm.ID = ns.id
sm.RefName = ns.refName
s = append(s, sm)
}
return s, end
}
func (c *channelMap) GetChannel(id int64) *ChannelMetric {
cm := &ChannelMetric{}
var cn *channel
var ok bool
c.mu.RLock()
if cn, ok = c.channels[id]; !ok {
// channel with id doesn't exist.
c.mu.RUnlock()
return nil
}
cm.NestedChans = copyMap(cn.nestedChans)
cm.SubChans = copyMap(cn.subChans)
c.mu.RUnlock()
cm.ChannelData = cn.c.ChannelzMetric()
cm.ID = cn.id
cm.RefName = cn.refName
return cm
}
func (c *channelMap) GetSubChannel(id int64) *SubChannelMetric {
cm := &SubChannelMetric{}
var sc *subChannel
var ok bool
c.mu.RLock()
if sc, ok = c.subChannels[id]; !ok {
// subchannel with id doesn't exist.
c.mu.RUnlock()
return nil
}
cm.Sockets = copyMap(sc.sockets)
c.mu.RUnlock()
cm.ChannelData = sc.c.ChannelzMetric()
cm.ID = sc.id
cm.RefName = sc.refName
return cm
}
func (c *channelMap) GetSocket(id int64) *SocketMetric {
sm := &SocketMetric{}
c.mu.RLock()
if ls, ok := c.listenSockets[id]; ok {
c.mu.RUnlock()
sm.SocketData = ls.s.ChannelzMetric()
sm.ID = ls.id
sm.RefName = ls.refName
return sm
}
if ns, ok := c.normalSockets[id]; ok {
c.mu.RUnlock()
sm.SocketData = ns.s.ChannelzMetric()
sm.ID = ns.id
sm.RefName = ns.refName
return sm
}
c.mu.RUnlock()
return nil
}
type idGenerator struct {
id int64
}
func (i *idGenerator) reset() {
atomic.StoreInt64(&i.id, 0)
}
func (i *idGenerator) genID() int64 {
return atomic.AddInt64(&i.id, 1)
}

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// Copyright 2018 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file defines an interface for exporting monitoring information
// out of gRPC servers. See the full design at
// https://github.com/grpc/proposal/blob/master/A14-channelz.md
//
// The canonical version of this proto can be found at
// https://github.com/grpc/grpc-proto/blob/master/grpc/channelz/v1/channelz.proto
syntax = "proto3";
package grpc.channelz.v1;
import "google/protobuf/any.proto";
import "google/protobuf/duration.proto";
import "google/protobuf/timestamp.proto";
import "google/protobuf/wrappers.proto";
option go_package = "google.golang.org/grpc/channelz/grpc_channelz_v1";
option java_multiple_files = true;
option java_package = "io.grpc.channelz.v1";
option java_outer_classname = "ChannelzProto";
// Channel is a logical grouping of channels, subchannels, and sockets.
message Channel {
// The identifier for this channel. This should bet set.
ChannelRef ref = 1;
// Data specific to this channel.
ChannelData data = 2;
// At most one of 'channel_ref+subchannel_ref' and 'socket' is set.
// There are no ordering guarantees on the order of channel refs.
// There may not be cycles in the ref graph.
// A channel ref may be present in more than one channel or subchannel.
repeated ChannelRef channel_ref = 3;
// At most one of 'channel_ref+subchannel_ref' and 'socket' is set.
// There are no ordering guarantees on the order of subchannel refs.
// There may not be cycles in the ref graph.
// A sub channel ref may be present in more than one channel or subchannel.
repeated SubchannelRef subchannel_ref = 4;
// There are no ordering guarantees on the order of sockets.
repeated SocketRef socket_ref = 5;
}
// Subchannel is a logical grouping of channels, subchannels, and sockets.
// A subchannel is load balanced over by it's ancestor
message Subchannel {
// The identifier for this channel.
SubchannelRef ref = 1;
// Data specific to this channel.
ChannelData data = 2;
// At most one of 'channel_ref+subchannel_ref' and 'socket' is set.
// There are no ordering guarantees on the order of channel refs.
// There may not be cycles in the ref graph.
// A channel ref may be present in more than one channel or subchannel.
repeated ChannelRef channel_ref = 3;
// At most one of 'channel_ref+subchannel_ref' and 'socket' is set.
// There are no ordering guarantees on the order of subchannel refs.
// There may not be cycles in the ref graph.
// A sub channel ref may be present in more than one channel or subchannel.
repeated SubchannelRef subchannel_ref = 4;
// There are no ordering guarantees on the order of sockets.
repeated SocketRef socket_ref = 5;
}
// These come from the specified states in this document:
// https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md
message ChannelConnectivityState {
enum State {
UNKNOWN = 0;
IDLE = 1;
CONNECTING = 2;
READY = 3;
TRANSIENT_FAILURE = 4;
SHUTDOWN = 5;
}
State state = 1;
}
// Channel data is data related to a specific Channel or Subchannel.
message ChannelData {
// The connectivity state of the channel or subchannel. Implementations
// should always set this.
ChannelConnectivityState state = 1;
// The target this channel originally tried to connect to. May be absent
string target = 2;
// A trace of recent events on the channel. May be absent.
ChannelTrace trace = 3;
// The number of calls started on the channel
int64 calls_started = 4;
// The number of calls that have completed with an OK status
int64 calls_succeeded = 5;
// The number of calls that have completed with a non-OK status
int64 calls_failed = 6;
// The last time a call was started on the channel.
google.protobuf.Timestamp last_call_started_timestamp = 7;
}
// ChannelTrace represents the recent events that have occurred on the channel.
message ChannelTrace {
// see the proto in the gRFC for channel tracing:
// A3-channel-tracing.md
}
// ChannelRef is a reference to a Channel.
message ChannelRef {
// The globally unique id for this channel. Must be a positive number.
int64 channel_id = 1;
// An optional name associated with the channel.
string name = 2;
// Intentionally don't use field numbers from other refs.
reserved 3, 4, 5, 6, 7, 8;
}
// ChannelRef is a reference to a Subchannel.
message SubchannelRef {
// The globally unique id for this subchannel. Must be a positive number.
int64 subchannel_id = 7;
// An optional name associated with the subchannel.
string name = 8;
// Intentionally don't use field numbers from other refs.
reserved 1, 2, 3, 4, 5, 6;
}
// SocketRef is a reference to a Socket.
message SocketRef {
int64 socket_id = 3;
// An optional name associated with the socket.
string name = 4;
// Intentionally don't use field numbers from other refs.
reserved 1, 2, 5, 6, 7, 8;
}
// ServerRef is a reference to a Server.
message ServerRef {
// A globally unique identifier for this server. Must be a positive number.
int64 server_id = 5;
// An optional name associated with the server.
string name = 6;
// Intentionally don't use field numbers from other refs.
reserved 1, 2, 3, 4, 7, 8;
}
// Server represents a single server. There may be multiple servers in a single
// program.
message Server {
// The identifier for a Server. This should be set.
ServerRef ref = 1;
// The associated data of the Server.
ServerData data = 2;
// The sockets that the server is listening on. There are no ordering
// guarantees. This may be absent.
repeated SocketRef listen_socket = 3;
}
// ServerData is data for a specific Server.
message ServerData {
// A trace of recent events on the server. May be absent.
ChannelTrace trace = 1;
// The number of incoming calls started on the server
int64 calls_started = 2;
// The number of incoming calls that have completed with an OK status
int64 calls_succeeded = 3;
// The number of incoming calls that have a completed with a non-OK status
int64 calls_failed = 4;
// The last time a call was started on the server.
google.protobuf.Timestamp last_call_started_timestamp = 5;
}
// Information about an actual connection. Pronounced "sock-ay".
message Socket {
// The identifier for the Socket.
SocketRef ref = 1;
// Data specific to this Socket.
SocketData data = 2;
// The locally bound address.
Address local = 3;
// The remote bound address. May be absent.
Address remote = 4;
// Security details for this socket. May be absent if not available, or
// there is no security on the socket.
Security security = 5;
// Optional, represents the name of the remote endpoint, if different than
// the original target name.
string remote_name = 6;
}
// SocketData is data associated for a specific Socket. The fields present
// are specific to the implementation, so there may be minor differences in
// the semantics. (e.g. flow control windows)
message SocketData {
// The number of streams that have been started.
int64 streams_started = 1;
// The number of streams that have ended successfully:
// On client side, received frame with eos bit set;
// On server side, sent frame with eos bit set.
int64 streams_succeeded = 2;
// The number of streams that have ended unsuccessfully:
// On client side, ended without receiving frame with eos bit set;
// On server side, ended without sending frame with eos bit set.
int64 streams_failed = 3;
// The number of grpc messages successfully sent on this socket.
int64 messages_sent = 4;
// The number of grpc messages received on this socket.
int64 messages_received = 5;
// The number of keep alives sent. This is typically implemented with HTTP/2
// ping messages.
int64 keep_alives_sent = 6;
// The last time a stream was created by this endpoint. Usually unset for
// servers.
google.protobuf.Timestamp last_local_stream_created_timestamp = 7;
// The last time a stream was created by the remote endpoint. Usually unset
// for clients.
google.protobuf.Timestamp last_remote_stream_created_timestamp = 8;
// The last time a message was sent by this endpoint.
google.protobuf.Timestamp last_message_sent_timestamp = 9;
// The last time a message was received by this endpoint.
google.protobuf.Timestamp last_message_received_timestamp = 10;
// The amount of window, granted to the local endpoint by the remote endpoint.
// This may be slightly out of date due to network latency. This does NOT
// include stream level or TCP level flow control info.
google.protobuf.Int64Value local_flow_control_window = 11;
// The amount of window, granted to the remote endpoint by the local endpoint.
// This may be slightly out of date due to network latency. This does NOT
// include stream level or TCP level flow control info.
google.protobuf.Int64Value remote_flow_control_window = 12;
// Socket options set on this socket. May be absent.
repeated SocketOption option = 13;
}
// Address represents the address used to create the socket.
message Address {
message TcpIpAddress {
// Either the IPv4 or IPv6 address in bytes. Will be either 4 bytes or 16
// bytes in length.
bytes ip_address = 1;
// 0-64k, or -1 if not appropriate.
int32 port = 2;
}
// A Unix Domain Socket address.
message UdsAddress {
string filename = 1;
}
// An address type not included above.
message OtherAddress {
// The human readable version of the value. This value should be set.
string name = 1;
// The actual address message.
google.protobuf.Any value = 2;
}
oneof address {
TcpIpAddress tcpip_address = 1;
UdsAddress uds_address = 2;
OtherAddress other_address = 3;
}
}
// Security represents details about how secure the socket is.
message Security {
message Tls {
oneof cipher_suite {
// The cipher suite name in the RFC 4346 format:
// https://tools.ietf.org/html/rfc4346#appendix-C
string standard_name = 1;
// Some other way to describe the cipher suite if
// the RFC 4346 name is not available.
string other_name = 2;
}
// the certificate used by this endpoint.
bytes local_certificate = 3;
// the certificate used by the remote endpoint.
bytes remote_certificate = 4;
}
message OtherSecurity {
// The human readable version of the value.
string name = 1;
// The actual security details message.
google.protobuf.Any value = 2;
}
oneof model {
Tls tls = 1;
OtherSecurity other = 2;
}
}
// SocketOption represents socket options for a socket. Specifically, these
// are the options returned by getsockopt().
message SocketOption {
// The full name of the socket option. Typically this will be the upper case
// name, such as "SO_REUSEPORT".
string name = 1;
// The human readable value of this socket option. At least one of value or
// additional will be set.
string value = 2;
// Additional data associated with the socket option. At least one of value
// or additional will be set.
google.protobuf.Any additional = 3;
}
// For use with SocketOption's additional field. This is primarily used for
// SO_RCVTIMEO and SO_SNDTIMEO
message SocketOptionTimeout {
google.protobuf.Duration duration = 1;
}
// For use with SocketOption's additional field. This is primarily used for
// SO_LINGER.
message SocketOptionLinger {
// active maps to `struct linger.l_onoff`
bool active = 1;
// duration maps to `struct linger.l_linger`
google.protobuf.Duration duration = 2;
}
// For use with SocketOption's additional field. Tcp info for
// SOL_TCP and TCP_INFO.
message SocketOptionTcpInfo {
uint32 tcpi_state = 1;
uint32 tcpi_ca_state = 2;
uint32 tcpi_retransmits = 3;
uint32 tcpi_probes = 4;
uint32 tcpi_backoff = 5;
uint32 tcpi_options = 6;
uint32 tcpi_snd_wscale = 7;
uint32 tcpi_rcv_wscale = 8;
uint32 tcpi_rto = 9;
uint32 tcpi_ato = 10;
uint32 tcpi_snd_mss = 11;
uint32 tcpi_rcv_mss = 12;
uint32 tcpi_unacked = 13;
uint32 tcpi_sacked = 14;
uint32 tcpi_lost = 15;
uint32 tcpi_retrans = 16;
uint32 tcpi_fackets = 17;
uint32 tcpi_last_data_sent = 18;
uint32 tcpi_last_ack_sent = 19;
uint32 tcpi_last_data_recv = 20;
uint32 tcpi_last_ack_recv = 21;
uint32 tcpi_pmtu = 22;
uint32 tcpi_rcv_ssthresh = 23;
uint32 tcpi_rtt = 24;
uint32 tcpi_rttvar = 25;
uint32 tcpi_snd_ssthresh = 26;
uint32 tcpi_snd_cwnd = 27;
uint32 tcpi_advmss = 28;
uint32 tcpi_reordering = 29;
}
// Channelz is a service exposed by gRPC servers that provides detailed debug
// information.
service Channelz {
// Gets all root channels (i.e. channels the application has directly
// created). This does not include subchannels nor non-top level channels.
rpc GetTopChannels(GetTopChannelsRequest) returns (GetTopChannelsResponse);
// Gets all servers that exist in the process.
rpc GetServers(GetServersRequest) returns (GetServersResponse);
// Gets all server sockets that exist in the process.
rpc GetServerSockets(GetServerSocketsRequest) returns (GetServerSocketsResponse);
// Returns a single Channel, or else a NOT_FOUND code.
rpc GetChannel(GetChannelRequest) returns (GetChannelResponse);
// Returns a single Subchannel, or else a NOT_FOUND code.
rpc GetSubchannel(GetSubchannelRequest) returns (GetSubchannelResponse);
// Returns a single Socket or else a NOT_FOUND code.
rpc GetSocket(GetSocketRequest) returns (GetSocketResponse);
}
message GetTopChannelsRequest {
// start_channel_id indicates that only channels at or above this id should be
// included in the results.
int64 start_channel_id = 1;
}
message GetTopChannelsResponse {
// list of channels that the connection detail service knows about. Sorted in
// ascending channel_id order.
repeated Channel channel = 1;
// If set, indicates that the list of channels is the final list. Requesting
// more channels can only return more if they are created after this RPC
// completes.
bool end = 2;
}
message GetServersRequest {
// start_server_id indicates that only servers at or above this id should be
// included in the results.
int64 start_server_id = 1;
}
message GetServersResponse {
// list of servers that the connection detail service knows about. Sorted in
// ascending server_id order.
repeated Server server = 1;
// If set, indicates that the list of servers is the final list. Requesting
// more servers will only return more if they are created after this RPC
// completes.
bool end = 2;
}
message GetServerSocketsRequest {
int64 server_id = 1;
// start_socket_id indicates that only sockets at or above this id should be
// included in the results.
int64 start_socket_id = 2;
}
message GetServerSocketsResponse {
// list of socket refs that the connection detail service knows about. Sorted in
// ascending socket_id order.
repeated SocketRef socket_ref = 1;
// If set, indicates that the list of sockets is the final list. Requesting
// more sockets will only return more if they are created after this RPC
// completes.
bool end = 2;
}
message GetChannelRequest {
// channel_id is the identifier of the specific channel to get.
int64 channel_id = 1;
}
message GetChannelResponse {
// The Channel that corresponds to the requested channel_id. This field
// should be set.
Channel channel = 1;
}
message GetSubchannelRequest {
// subchannel_id is the identifier of the specific subchannel to get.
int64 subchannel_id = 1;
}
message GetSubchannelResponse {
// The Subchannel that corresponds to the requested subchannel_id. This
// field should be set.
Subchannel subchannel = 1;
}
message GetSocketRequest {
// socket_id is the identifier of the specific socket to get.
int64 socket_id = 1;
}
message GetSocketResponse {
// The Socket that corresponds to the requested socket_id. This field
// should be set.
Socket socket = 1;
}

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/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
//go:generate protoc -I ../grpc_channelz_v1 --go_out=plugins=grpc,paths=source_relative:../grpc_channelz_v1 ../grpc_channelz_v1/channelz.proto
// Package service provides an implementation for channelz service server.
package service
import (
"net"
"github.com/golang/protobuf/ptypes"
wrpb "github.com/golang/protobuf/ptypes/wrappers"
"golang.org/x/net/context"
"google.golang.org/grpc"
"google.golang.org/grpc/channelz"
pb "google.golang.org/grpc/channelz/grpc_channelz_v1"
"google.golang.org/grpc/connectivity"
)
// RegisterChannelzServiceToServer registers the channelz service to the given server.
func RegisterChannelzServiceToServer(s *grpc.Server) {
pb.RegisterChannelzServer(s, &serverImpl{})
}
func newCZServer() pb.ChannelzServer {
return &serverImpl{}
}
type serverImpl struct{}
func connectivityStateToProto(s connectivity.State) *pb.ChannelConnectivityState {
switch s {
case connectivity.Idle:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_IDLE}
case connectivity.Connecting:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_CONNECTING}
case connectivity.Ready:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_READY}
case connectivity.TransientFailure:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_TRANSIENT_FAILURE}
case connectivity.Shutdown:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_SHUTDOWN}
default:
return &pb.ChannelConnectivityState{State: pb.ChannelConnectivityState_UNKNOWN}
}
}
func channelMetricToProto(cm *channelz.ChannelMetric) *pb.Channel {
c := &pb.Channel{}
c.Ref = &pb.ChannelRef{ChannelId: cm.ID, Name: cm.RefName}
c.Data = &pb.ChannelData{
State: connectivityStateToProto(cm.ChannelData.State),
Target: cm.ChannelData.Target,
CallsStarted: cm.ChannelData.CallsStarted,
CallsSucceeded: cm.ChannelData.CallsSucceeded,
CallsFailed: cm.ChannelData.CallsFailed,
}
if ts, err := ptypes.TimestampProto(cm.ChannelData.LastCallStartedTimestamp); err == nil {
c.Data.LastCallStartedTimestamp = ts
}
nestedChans := make([]*pb.ChannelRef, 0, len(cm.NestedChans))
for id, ref := range cm.NestedChans {
nestedChans = append(nestedChans, &pb.ChannelRef{ChannelId: id, Name: ref})
}
c.ChannelRef = nestedChans
subChans := make([]*pb.SubchannelRef, 0, len(cm.SubChans))
for id, ref := range cm.SubChans {
subChans = append(subChans, &pb.SubchannelRef{SubchannelId: id, Name: ref})
}
c.SubchannelRef = subChans
sockets := make([]*pb.SocketRef, 0, len(cm.Sockets))
for id, ref := range cm.Sockets {
sockets = append(sockets, &pb.SocketRef{SocketId: id, Name: ref})
}
c.SocketRef = sockets
return c
}
func subChannelMetricToProto(cm *channelz.SubChannelMetric) *pb.Subchannel {
sc := &pb.Subchannel{}
sc.Ref = &pb.SubchannelRef{SubchannelId: cm.ID, Name: cm.RefName}
sc.Data = &pb.ChannelData{
State: connectivityStateToProto(cm.ChannelData.State),
Target: cm.ChannelData.Target,
CallsStarted: cm.ChannelData.CallsStarted,
CallsSucceeded: cm.ChannelData.CallsSucceeded,
CallsFailed: cm.ChannelData.CallsFailed,
}
if ts, err := ptypes.TimestampProto(cm.ChannelData.LastCallStartedTimestamp); err == nil {
sc.Data.LastCallStartedTimestamp = ts
}
nestedChans := make([]*pb.ChannelRef, 0, len(cm.NestedChans))
for id, ref := range cm.NestedChans {
nestedChans = append(nestedChans, &pb.ChannelRef{ChannelId: id, Name: ref})
}
sc.ChannelRef = nestedChans
subChans := make([]*pb.SubchannelRef, 0, len(cm.SubChans))
for id, ref := range cm.SubChans {
subChans = append(subChans, &pb.SubchannelRef{SubchannelId: id, Name: ref})
}
sc.SubchannelRef = subChans
sockets := make([]*pb.SocketRef, 0, len(cm.Sockets))
for id, ref := range cm.Sockets {
sockets = append(sockets, &pb.SocketRef{SocketId: id, Name: ref})
}
sc.SocketRef = sockets
return sc
}
func addrToProto(a net.Addr) *pb.Address {
switch a.Network() {
case "udp":
// TODO: Address_OtherAddress{}. Need proto def for Value.
case "ip":
// Note zone info is discarded through the conversion.
return &pb.Address{Address: &pb.Address_TcpipAddress{TcpipAddress: &pb.Address_TcpIpAddress{IpAddress: a.(*net.IPAddr).IP}}}
case "ip+net":
// Note mask info is discarded through the conversion.
return &pb.Address{Address: &pb.Address_TcpipAddress{TcpipAddress: &pb.Address_TcpIpAddress{IpAddress: a.(*net.IPNet).IP}}}
case "tcp":
// Note zone info is discarded through the conversion.
return &pb.Address{Address: &pb.Address_TcpipAddress{TcpipAddress: &pb.Address_TcpIpAddress{IpAddress: a.(*net.TCPAddr).IP, Port: int32(a.(*net.TCPAddr).Port)}}}
case "unix", "unixgram", "unixpacket":
return &pb.Address{Address: &pb.Address_UdsAddress_{UdsAddress: &pb.Address_UdsAddress{Filename: a.String()}}}
default:
}
return &pb.Address{}
}
func socketMetricToProto(sm *channelz.SocketMetric) *pb.Socket {
s := &pb.Socket{}
s.Ref = &pb.SocketRef{SocketId: sm.ID, Name: sm.RefName}
s.Data = &pb.SocketData{
StreamsStarted: sm.SocketData.StreamsStarted,
StreamsSucceeded: sm.SocketData.StreamsSucceeded,
StreamsFailed: sm.SocketData.StreamsFailed,
MessagesSent: sm.SocketData.MessagesSent,
MessagesReceived: sm.SocketData.MessagesReceived,
KeepAlivesSent: sm.SocketData.KeepAlivesSent,
}
if ts, err := ptypes.TimestampProto(sm.SocketData.LastLocalStreamCreatedTimestamp); err == nil {
s.Data.LastLocalStreamCreatedTimestamp = ts
}
if ts, err := ptypes.TimestampProto(sm.SocketData.LastRemoteStreamCreatedTimestamp); err == nil {
s.Data.LastRemoteStreamCreatedTimestamp = ts
}
if ts, err := ptypes.TimestampProto(sm.SocketData.LastMessageSentTimestamp); err == nil {
s.Data.LastMessageSentTimestamp = ts
}
if ts, err := ptypes.TimestampProto(sm.SocketData.LastMessageReceivedTimestamp); err == nil {
s.Data.LastMessageReceivedTimestamp = ts
}
s.Data.LocalFlowControlWindow = &wrpb.Int64Value{Value: sm.SocketData.LocalFlowControlWindow}
s.Data.RemoteFlowControlWindow = &wrpb.Int64Value{Value: sm.SocketData.RemoteFlowControlWindow}
if sm.SocketData.LocalAddr != nil {
s.Local = addrToProto(sm.SocketData.LocalAddr)
}
if sm.SocketData.RemoteAddr != nil {
s.Remote = addrToProto(sm.SocketData.RemoteAddr)
}
s.RemoteName = sm.SocketData.RemoteName
return s
}
func (s *serverImpl) GetTopChannels(ctx context.Context, req *pb.GetTopChannelsRequest) (*pb.GetTopChannelsResponse, error) {
metrics, end := channelz.GetTopChannels(req.GetStartChannelId())
resp := &pb.GetTopChannelsResponse{}
for _, m := range metrics {
resp.Channel = append(resp.Channel, channelMetricToProto(m))
}
resp.End = end
return resp, nil
}
func serverMetricToProto(sm *channelz.ServerMetric) *pb.Server {
s := &pb.Server{}
s.Ref = &pb.ServerRef{ServerId: sm.ID, Name: sm.RefName}
s.Data = &pb.ServerData{
CallsStarted: sm.ServerData.CallsStarted,
CallsSucceeded: sm.ServerData.CallsSucceeded,
CallsFailed: sm.ServerData.CallsFailed,
}
if ts, err := ptypes.TimestampProto(sm.ServerData.LastCallStartedTimestamp); err == nil {
s.Data.LastCallStartedTimestamp = ts
}
sockets := make([]*pb.SocketRef, 0, len(sm.ListenSockets))
for id, ref := range sm.ListenSockets {
sockets = append(sockets, &pb.SocketRef{SocketId: id, Name: ref})
}
s.ListenSocket = sockets
return s
}
func (s *serverImpl) GetServers(ctx context.Context, req *pb.GetServersRequest) (*pb.GetServersResponse, error) {
metrics, end := channelz.GetServers(req.GetStartServerId())
resp := &pb.GetServersResponse{}
for _, m := range metrics {
resp.Server = append(resp.Server, serverMetricToProto(m))
}
resp.End = end
return resp, nil
}
func (s *serverImpl) GetServerSockets(ctx context.Context, req *pb.GetServerSocketsRequest) (*pb.GetServerSocketsResponse, error) {
metrics, end := channelz.GetServerSockets(req.GetServerId(), req.GetStartSocketId())
resp := &pb.GetServerSocketsResponse{}
for _, m := range metrics {
resp.SocketRef = append(resp.SocketRef, &pb.SocketRef{SocketId: m.ID, Name: m.RefName})
}
resp.End = end
return resp, nil
}
func (s *serverImpl) GetChannel(ctx context.Context, req *pb.GetChannelRequest) (*pb.GetChannelResponse, error) {
var metric *channelz.ChannelMetric
if metric = channelz.GetChannel(req.GetChannelId()); metric == nil {
return &pb.GetChannelResponse{}, nil
}
resp := &pb.GetChannelResponse{Channel: channelMetricToProto(metric)}
return resp, nil
}
func (s *serverImpl) GetSubchannel(ctx context.Context, req *pb.GetSubchannelRequest) (*pb.GetSubchannelResponse, error) {
var metric *channelz.SubChannelMetric
if metric = channelz.GetSubChannel(req.GetSubchannelId()); metric == nil {
return &pb.GetSubchannelResponse{}, nil
}
resp := &pb.GetSubchannelResponse{Subchannel: subChannelMetricToProto(metric)}
return resp, nil
}
func (s *serverImpl) GetSocket(ctx context.Context, req *pb.GetSocketRequest) (*pb.GetSocketResponse, error) {
var metric *channelz.SocketMetric
if metric = channelz.GetSocket(req.GetSocketId()); metric == nil {
return &pb.GetSocketResponse{}, nil
}
resp := &pb.GetSocketResponse{Socket: socketMetricToProto(metric)}
return resp, nil
}

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@@ -0,0 +1,477 @@
/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package service
import (
"net"
"reflect"
"strconv"
"testing"
"time"
"github.com/golang/protobuf/ptypes"
"golang.org/x/net/context"
"google.golang.org/grpc/channelz"
pb "google.golang.org/grpc/channelz/grpc_channelz_v1"
"google.golang.org/grpc/connectivity"
)
func init() {
channelz.TurnOn()
}
// emptyTime is used for detecting unset value of time.Time type.
// For go1.7 and earlier, ptypes.Timestamp will fill in the loc field of time.Time
// with &utcLoc. However zero value of a time.Time type value loc field is nil.
// This behavior will make reflect.DeepEqual fail upon unset time.Time field,
// and cause false positive fatal error.
var emptyTime time.Time
type dummyChannel struct {
state connectivity.State
target string
callsStarted int64
callsSucceeded int64
callsFailed int64
lastCallStartedTimestamp time.Time
}
func (d *dummyChannel) ChannelzMetric() *channelz.ChannelInternalMetric {
return &channelz.ChannelInternalMetric{
State: d.state,
Target: d.target,
CallsStarted: d.callsStarted,
CallsSucceeded: d.callsSucceeded,
CallsFailed: d.callsFailed,
LastCallStartedTimestamp: d.lastCallStartedTimestamp,
}
}
type dummyServer struct {
callsStarted int64
callsSucceeded int64
callsFailed int64
lastCallStartedTimestamp time.Time
}
func (d *dummyServer) ChannelzMetric() *channelz.ServerInternalMetric {
return &channelz.ServerInternalMetric{
CallsStarted: d.callsStarted,
CallsSucceeded: d.callsSucceeded,
CallsFailed: d.callsFailed,
LastCallStartedTimestamp: d.lastCallStartedTimestamp,
}
}
type dummySocket struct {
streamsStarted int64
streamsSucceeded int64
streamsFailed int64
messagesSent int64
messagesReceived int64
keepAlivesSent int64
lastLocalStreamCreatedTimestamp time.Time
lastRemoteStreamCreatedTimestamp time.Time
lastMessageSentTimestamp time.Time
lastMessageReceivedTimestamp time.Time
localFlowControlWindow int64
remoteFlowControlWindow int64
//socket options
localAddr net.Addr
remoteAddr net.Addr
// Security
remoteName string
}
func (d *dummySocket) ChannelzMetric() *channelz.SocketInternalMetric {
return &channelz.SocketInternalMetric{
StreamsStarted: d.streamsStarted,
StreamsSucceeded: d.streamsSucceeded,
StreamsFailed: d.streamsFailed,
MessagesSent: d.messagesSent,
MessagesReceived: d.messagesReceived,
KeepAlivesSent: d.keepAlivesSent,
LastLocalStreamCreatedTimestamp: d.lastLocalStreamCreatedTimestamp,
LastRemoteStreamCreatedTimestamp: d.lastRemoteStreamCreatedTimestamp,
LastMessageSentTimestamp: d.lastMessageSentTimestamp,
LastMessageReceivedTimestamp: d.lastMessageReceivedTimestamp,
LocalFlowControlWindow: d.localFlowControlWindow,
RemoteFlowControlWindow: d.remoteFlowControlWindow,
//socket options
LocalAddr: d.localAddr,
RemoteAddr: d.remoteAddr,
// Security
RemoteName: d.remoteName,
}
}
func channelProtoToStruct(c *pb.Channel) *dummyChannel {
dc := &dummyChannel{}
pdata := c.GetData()
switch pdata.GetState().GetState() {
case pb.ChannelConnectivityState_UNKNOWN:
// TODO: what should we set here?
case pb.ChannelConnectivityState_IDLE:
dc.state = connectivity.Idle
case pb.ChannelConnectivityState_CONNECTING:
dc.state = connectivity.Connecting
case pb.ChannelConnectivityState_READY:
dc.state = connectivity.Ready
case pb.ChannelConnectivityState_TRANSIENT_FAILURE:
dc.state = connectivity.TransientFailure
case pb.ChannelConnectivityState_SHUTDOWN:
dc.state = connectivity.Shutdown
}
dc.target = pdata.GetTarget()
dc.callsStarted = pdata.CallsStarted
dc.callsSucceeded = pdata.CallsSucceeded
dc.callsFailed = pdata.CallsFailed
if t, err := ptypes.Timestamp(pdata.GetLastCallStartedTimestamp()); err == nil {
if !t.Equal(emptyTime) {
dc.lastCallStartedTimestamp = t
}
}
return dc
}
func serverProtoToStruct(s *pb.Server) *dummyServer {
ds := &dummyServer{}
pdata := s.GetData()
ds.callsStarted = pdata.CallsStarted
ds.callsSucceeded = pdata.CallsSucceeded
ds.callsFailed = pdata.CallsFailed
if t, err := ptypes.Timestamp(pdata.GetLastCallStartedTimestamp()); err == nil {
if !t.Equal(emptyTime) {
ds.lastCallStartedTimestamp = t
}
}
return ds
}
func protoToAddr(a *pb.Address) net.Addr {
switch v := a.Address.(type) {
case *pb.Address_TcpipAddress:
if port := v.TcpipAddress.GetPort(); port != 0 {
return &net.TCPAddr{IP: v.TcpipAddress.GetIpAddress(), Port: int(port)}
}
return &net.IPAddr{IP: v.TcpipAddress.GetIpAddress()}
case *pb.Address_UdsAddress_:
return &net.UnixAddr{Name: v.UdsAddress.GetFilename(), Net: "unix"}
case *pb.Address_OtherAddress_:
// TODO:
}
return nil
}
func socketProtoToStruct(s *pb.Socket) *dummySocket {
ds := &dummySocket{}
pdata := s.GetData()
ds.streamsStarted = pdata.GetStreamsStarted()
ds.streamsSucceeded = pdata.GetStreamsSucceeded()
ds.streamsFailed = pdata.GetStreamsFailed()
ds.messagesSent = pdata.GetMessagesSent()
ds.messagesReceived = pdata.GetMessagesReceived()
ds.keepAlivesSent = pdata.GetKeepAlivesSent()
if t, err := ptypes.Timestamp(pdata.GetLastLocalStreamCreatedTimestamp()); err == nil {
if !t.Equal(emptyTime) {
ds.lastLocalStreamCreatedTimestamp = t
}
}
if t, err := ptypes.Timestamp(pdata.GetLastRemoteStreamCreatedTimestamp()); err == nil {
if !t.Equal(emptyTime) {
ds.lastRemoteStreamCreatedTimestamp = t
}
}
if t, err := ptypes.Timestamp(pdata.GetLastMessageSentTimestamp()); err == nil {
if !t.Equal(emptyTime) {
ds.lastMessageSentTimestamp = t
}
}
if t, err := ptypes.Timestamp(pdata.GetLastMessageReceivedTimestamp()); err == nil {
if !t.Equal(emptyTime) {
ds.lastMessageReceivedTimestamp = t
}
}
if v := pdata.GetLocalFlowControlWindow(); v != nil {
ds.localFlowControlWindow = v.Value
}
if v := pdata.GetRemoteFlowControlWindow(); v != nil {
ds.remoteFlowControlWindow = v.Value
}
if local := s.GetLocal(); local != nil {
ds.localAddr = protoToAddr(local)
}
if remote := s.GetRemote(); remote != nil {
ds.remoteAddr = protoToAddr(remote)
}
ds.remoteName = s.GetRemoteName()
return ds
}
func convertSocketRefSliceToMap(sktRefs []*pb.SocketRef) map[int64]string {
m := make(map[int64]string)
for _, sr := range sktRefs {
m[sr.SocketId] = sr.Name
}
return m
}
func TestGetTopChannels(t *testing.T) {
tcs := []*dummyChannel{
{
state: connectivity.Connecting,
target: "test.channelz:1234",
callsStarted: 6,
callsSucceeded: 2,
callsFailed: 3,
lastCallStartedTimestamp: time.Now().UTC(),
},
{
state: connectivity.Connecting,
target: "test.channelz:1234",
callsStarted: 1,
callsSucceeded: 2,
callsFailed: 3,
lastCallStartedTimestamp: time.Now().UTC(),
},
{
state: connectivity.Shutdown,
target: "test.channelz:8888",
callsStarted: 0,
callsSucceeded: 0,
callsFailed: 0,
},
{},
}
channelz.NewChannelzStorage()
for _, c := range tcs {
channelz.RegisterChannel(c, 0, "")
}
s := newCZServer()
resp, _ := s.GetTopChannels(context.Background(), &pb.GetTopChannelsRequest{StartChannelId: 0})
if !resp.GetEnd() {
t.Fatalf("resp.GetEnd() want true, got %v", resp.GetEnd())
}
for i, c := range resp.GetChannel() {
if !reflect.DeepEqual(channelProtoToStruct(c), tcs[i]) {
t.Fatalf("dummyChannel: %d, want: %#v, got: %#v", i, tcs[i], channelProtoToStruct(c))
}
}
for i := 0; i < 50; i++ {
channelz.RegisterChannel(tcs[0], 0, "")
}
resp, _ = s.GetTopChannels(context.Background(), &pb.GetTopChannelsRequest{StartChannelId: 0})
if resp.GetEnd() {
t.Fatalf("resp.GetEnd() want false, got %v", resp.GetEnd())
}
}
func TestGetServers(t *testing.T) {
ss := []*dummyServer{
{
callsStarted: 6,
callsSucceeded: 2,
callsFailed: 3,
lastCallStartedTimestamp: time.Now().UTC(),
},
{
callsStarted: 1,
callsSucceeded: 2,
callsFailed: 3,
lastCallStartedTimestamp: time.Now().UTC(),
},
{
callsStarted: 1,
callsSucceeded: 0,
callsFailed: 0,
lastCallStartedTimestamp: time.Now().UTC(),
},
}
channelz.NewChannelzStorage()
for _, s := range ss {
channelz.RegisterServer(s, "")
}
svr := newCZServer()
resp, _ := svr.GetServers(context.Background(), &pb.GetServersRequest{StartServerId: 0})
if !resp.GetEnd() {
t.Fatalf("resp.GetEnd() want true, got %v", resp.GetEnd())
}
for i, s := range resp.GetServer() {
if !reflect.DeepEqual(serverProtoToStruct(s), ss[i]) {
t.Fatalf("dummyServer: %d, want: %#v, got: %#v", i, ss[i], serverProtoToStruct(s))
}
}
for i := 0; i < 50; i++ {
channelz.RegisterServer(ss[0], "")
}
resp, _ = svr.GetServers(context.Background(), &pb.GetServersRequest{StartServerId: 0})
if resp.GetEnd() {
t.Fatalf("resp.GetEnd() want false, got %v", resp.GetEnd())
}
}
func TestGetServerSockets(t *testing.T) {
channelz.NewChannelzStorage()
svrID := channelz.RegisterServer(&dummyServer{}, "")
refNames := []string{"listen socket 1", "normal socket 1", "normal socket 2"}
ids := make([]int64, 3)
ids[0] = channelz.RegisterListenSocket(&dummySocket{}, svrID, refNames[0])
ids[1] = channelz.RegisterNormalSocket(&dummySocket{}, svrID, refNames[1])
ids[2] = channelz.RegisterNormalSocket(&dummySocket{}, svrID, refNames[2])
svr := newCZServer()
resp, _ := svr.GetServerSockets(context.Background(), &pb.GetServerSocketsRequest{ServerId: svrID, StartSocketId: 0})
if !resp.GetEnd() {
t.Fatalf("resp.GetEnd() want: true, got: %v", resp.GetEnd())
}
// GetServerSockets only return normal sockets.
want := map[int64]string{
ids[1]: refNames[1],
ids[2]: refNames[2],
}
if !reflect.DeepEqual(convertSocketRefSliceToMap(resp.GetSocketRef()), want) {
t.Fatalf("GetServerSockets want: %#v, got: %#v", want, resp.GetSocketRef())
}
for i := 0; i < 50; i++ {
channelz.RegisterNormalSocket(&dummySocket{}, svrID, "")
}
resp, _ = svr.GetServerSockets(context.Background(), &pb.GetServerSocketsRequest{ServerId: svrID, StartSocketId: 0})
if resp.GetEnd() {
t.Fatalf("resp.GetEnd() want false, got %v", resp.GetEnd())
}
}
func TestGetChannel(t *testing.T) {
channelz.NewChannelzStorage()
refNames := []string{"top channel 1", "nested channel 1", "nested channel 2", "nested channel 3"}
ids := make([]int64, 4)
ids[0] = channelz.RegisterChannel(&dummyChannel{}, 0, refNames[0])
ids[1] = channelz.RegisterChannel(&dummyChannel{}, ids[0], refNames[1])
ids[2] = channelz.RegisterSubChannel(&dummyChannel{}, ids[0], refNames[2])
ids[3] = channelz.RegisterChannel(&dummyChannel{}, ids[1], refNames[3])
svr := newCZServer()
resp, _ := svr.GetChannel(context.Background(), &pb.GetChannelRequest{ChannelId: ids[0]})
metrics := resp.GetChannel()
subChans := metrics.GetSubchannelRef()
if len(subChans) != 1 || subChans[0].GetName() != refNames[2] || subChans[0].GetSubchannelId() != ids[2] {
t.Fatalf("GetSubChannelRef() want %#v, got %#v", []*pb.SubchannelRef{{SubchannelId: ids[2], Name: refNames[2]}}, subChans)
}
nestedChans := metrics.GetChannelRef()
if len(nestedChans) != 1 || nestedChans[0].GetName() != refNames[1] || nestedChans[0].GetChannelId() != ids[1] {
t.Fatalf("GetChannelRef() want %#v, got %#v", []*pb.ChannelRef{{ChannelId: ids[1], Name: refNames[1]}}, nestedChans)
}
resp, _ = svr.GetChannel(context.Background(), &pb.GetChannelRequest{ChannelId: ids[1]})
metrics = resp.GetChannel()
nestedChans = metrics.GetChannelRef()
if len(nestedChans) != 1 || nestedChans[0].GetName() != refNames[3] || nestedChans[0].GetChannelId() != ids[3] {
t.Fatalf("GetChannelRef() want %#v, got %#v", []*pb.ChannelRef{{ChannelId: ids[3], Name: refNames[3]}}, nestedChans)
}
}
func TestGetSubChannel(t *testing.T) {
channelz.NewChannelzStorage()
refNames := []string{"top channel 1", "sub channel 1", "socket 1", "socket 2"}
ids := make([]int64, 4)
ids[0] = channelz.RegisterChannel(&dummyChannel{}, 0, refNames[0])
ids[1] = channelz.RegisterSubChannel(&dummyChannel{}, ids[0], refNames[1])
ids[2] = channelz.RegisterNormalSocket(&dummySocket{}, ids[1], refNames[2])
ids[3] = channelz.RegisterNormalSocket(&dummySocket{}, ids[1], refNames[3])
svr := newCZServer()
resp, _ := svr.GetSubchannel(context.Background(), &pb.GetSubchannelRequest{SubchannelId: ids[1]})
metrics := resp.GetSubchannel()
want := map[int64]string{
ids[2]: refNames[2],
ids[3]: refNames[3],
}
if !reflect.DeepEqual(convertSocketRefSliceToMap(metrics.GetSocketRef()), want) {
t.Fatalf("GetSocketRef() want %#v: got: %#v", want, metrics.GetSocketRef())
}
}
func TestGetSocket(t *testing.T) {
channelz.NewChannelzStorage()
ss := []*dummySocket{
{
streamsStarted: 10,
streamsSucceeded: 2,
streamsFailed: 3,
messagesSent: 20,
messagesReceived: 10,
keepAlivesSent: 2,
lastLocalStreamCreatedTimestamp: time.Now().UTC(),
lastRemoteStreamCreatedTimestamp: time.Now().UTC(),
lastMessageSentTimestamp: time.Now().UTC(),
lastMessageReceivedTimestamp: time.Now().UTC(),
localFlowControlWindow: 65536,
remoteFlowControlWindow: 1024,
localAddr: &net.TCPAddr{IP: net.ParseIP("1.0.0.1"), Port: 10001},
remoteAddr: &net.TCPAddr{IP: net.ParseIP("12.0.0.1"), Port: 10002},
remoteName: "remote.remote",
},
{
streamsStarted: 10,
streamsSucceeded: 2,
streamsFailed: 3,
messagesSent: 20,
messagesReceived: 10,
keepAlivesSent: 2,
lastRemoteStreamCreatedTimestamp: time.Now().UTC(),
lastMessageSentTimestamp: time.Now().UTC(),
lastMessageReceivedTimestamp: time.Now().UTC(),
localFlowControlWindow: 65536,
remoteFlowControlWindow: 1024,
localAddr: &net.UnixAddr{Name: "file.path", Net: "unix"},
remoteAddr: &net.UnixAddr{Name: "another.path", Net: "unix"},
remoteName: "remote.remote",
},
{
streamsStarted: 5,
streamsSucceeded: 2,
streamsFailed: 3,
messagesSent: 20,
messagesReceived: 10,
keepAlivesSent: 2,
lastLocalStreamCreatedTimestamp: time.Now().UTC(),
lastMessageSentTimestamp: time.Now().UTC(),
lastMessageReceivedTimestamp: time.Now().UTC(),
localFlowControlWindow: 65536,
remoteFlowControlWindow: 10240,
localAddr: &net.IPAddr{IP: net.ParseIP("1.0.0.1")},
remoteAddr: &net.IPAddr{IP: net.ParseIP("9.0.0.1")},
remoteName: "",
},
{
localAddr: &net.TCPAddr{IP: net.ParseIP("127.0.0.1"), Port: 10001},
},
}
svr := newCZServer()
ids := make([]int64, len(ss))
svrID := channelz.RegisterServer(&dummyServer{}, "")
for i, s := range ss {
ids[i] = channelz.RegisterNormalSocket(s, svrID, strconv.Itoa(i))
}
for i, s := range ss {
resp, _ := svr.GetSocket(context.Background(), &pb.GetSocketRequest{SocketId: ids[i]})
metrics := resp.GetSocket()
if !reflect.DeepEqual(metrics.GetRef(), &pb.SocketRef{SocketId: ids[i], Name: strconv.Itoa(i)}) || !reflect.DeepEqual(socketProtoToStruct(metrics), s) {
t.Fatalf("resp.GetSocket() want: metrics.GetRef() = %#v and %#v, got: metrics.GetRef() = %#v and %#v", &pb.SocketRef{SocketId: ids[i], Name: strconv.Itoa(i)}, s, metrics.GetRef(), socketProtoToStruct(metrics))
}
}
}

418
vendor/google.golang.org/grpc/channelz/types.go generated vendored Normal file
View File

@@ -0,0 +1,418 @@
/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package channelz
import (
"net"
"time"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
)
// entry represents a node in the channelz database.
type entry interface {
// addChild adds a child e, whose channelz id is id to child list
addChild(id int64, e entry)
// deleteChild deletes a child with channelz id to be id from child list
deleteChild(id int64)
// triggerDelete tries to delete self from channelz database. However, if child
// list is not empty, then deletion from the database is on hold until the last
// child is deleted from database.
triggerDelete()
// deleteSelfIfReady check whether triggerDelete() has been called before, and whether child
// list is now empty. If both conditions are met, then delete self from database.
deleteSelfIfReady()
}
// dummyEntry is a fake entry to handle entry not found case.
type dummyEntry struct {
idNotFound int64
}
func (d *dummyEntry) addChild(id int64, e entry) {
// Note: It is possible for a normal program to reach here under race condition.
// For example, there could be a race between ClientConn.Close() info being propagated
// to addrConn and http2Client. ClientConn.Close() cancel the context and result
// in http2Client to error. The error info is then caught by transport monitor
// and before addrConn.tearDown() is called in side ClientConn.Close(). Therefore,
// the addrConn will create a new transport. And when registering the new transport in
// channelz, its parent addrConn could have already been torn down and deleted
// from channelz tracking, and thus reach the code here.
grpclog.Infof("attempt to add child of type %T with id %d to a parent (id=%d) that doesn't currently exist", e, id, d.idNotFound)
}
func (d *dummyEntry) deleteChild(id int64) {
// It is possible for a normal program to reach here under race condition.
// Refer to the example described in addChild().
grpclog.Infof("attempt to delete child with id %d from a parent (id=%d) that doesn't currently exist", id, d.idNotFound)
}
func (d *dummyEntry) triggerDelete() {
grpclog.Warningf("attempt to delete an entry (id=%d) that doesn't currently exist", d.idNotFound)
}
func (*dummyEntry) deleteSelfIfReady() {
// code should not reach here. deleteSelfIfReady is always called on an existing entry.
}
// ChannelMetric defines the info channelz provides for a specific Channel, which
// includes ChannelInternalMetric and channelz-specific data, such as channelz id,
// child list, etc.
type ChannelMetric struct {
// ID is the channelz id of this channel.
ID int64
// RefName is the human readable reference string of this channel.
RefName string
// ChannelData contains channel internal metric reported by the channel through
// ChannelzMetric().
ChannelData *ChannelInternalMetric
// NestedChans tracks the nested channel type children of this channel in the format of
// a map from nested channel channelz id to corresponding reference string.
NestedChans map[int64]string
// SubChans tracks the subchannel type children of this channel in the format of a
// map from subchannel channelz id to corresponding reference string.
SubChans map[int64]string
// Sockets tracks the socket type children of this channel in the format of a map
// from socket channelz id to corresponding reference string.
// Note current grpc implementation doesn't allow channel having sockets directly,
// therefore, this is field is unused.
Sockets map[int64]string
}
// SubChannelMetric defines the info channelz provides for a specific SubChannel,
// which includes ChannelInternalMetric and channelz-specific data, such as
// channelz id, child list, etc.
type SubChannelMetric struct {
// ID is the channelz id of this subchannel.
ID int64
// RefName is the human readable reference string of this subchannel.
RefName string
// ChannelData contains subchannel internal metric reported by the subchannel
// through ChannelzMetric().
ChannelData *ChannelInternalMetric
// NestedChans tracks the nested channel type children of this subchannel in the format of
// a map from nested channel channelz id to corresponding reference string.
// Note current grpc implementation doesn't allow subchannel to have nested channels
// as children, therefore, this field is unused.
NestedChans map[int64]string
// SubChans tracks the subchannel type children of this subchannel in the format of a
// map from subchannel channelz id to corresponding reference string.
// Note current grpc implementation doesn't allow subchannel to have subchannels
// as children, therefore, this field is unused.
SubChans map[int64]string
// Sockets tracks the socket type children of this subchannel in the format of a map
// from socket channelz id to corresponding reference string.
Sockets map[int64]string
}
// ChannelInternalMetric defines the struct that the implementor of Channel interface
// should return from ChannelzMetric().
type ChannelInternalMetric struct {
// current connectivity state of the channel.
State connectivity.State
// The target this channel originally tried to connect to. May be absent
Target string
// The number of calls started on the channel.
CallsStarted int64
// The number of calls that have completed with an OK status.
CallsSucceeded int64
// The number of calls that have a completed with a non-OK status.
CallsFailed int64
// The last time a call was started on the channel.
LastCallStartedTimestamp time.Time
//TODO: trace
}
// Channel is the interface that should be satisfied in order to be tracked by
// channelz as Channel or SubChannel.
type Channel interface {
ChannelzMetric() *ChannelInternalMetric
}
type channel struct {
refName string
c Channel
closeCalled bool
nestedChans map[int64]string
subChans map[int64]string
id int64
pid int64
cm *channelMap
}
func (c *channel) addChild(id int64, e entry) {
switch v := e.(type) {
case *subChannel:
c.subChans[id] = v.refName
case *channel:
c.nestedChans[id] = v.refName
default:
grpclog.Errorf("cannot add a child (id = %d) of type %T to a channel", id, e)
}
}
func (c *channel) deleteChild(id int64) {
delete(c.subChans, id)
delete(c.nestedChans, id)
c.deleteSelfIfReady()
}
func (c *channel) triggerDelete() {
c.closeCalled = true
c.deleteSelfIfReady()
}
func (c *channel) deleteSelfIfReady() {
if !c.closeCalled || len(c.subChans)+len(c.nestedChans) != 0 {
return
}
c.cm.deleteEntry(c.id)
// not top channel
if c.pid != 0 {
c.cm.findEntry(c.pid).deleteChild(c.id)
}
}
type subChannel struct {
refName string
c Channel
closeCalled bool
sockets map[int64]string
id int64
pid int64
cm *channelMap
}
func (sc *subChannel) addChild(id int64, e entry) {
if v, ok := e.(*normalSocket); ok {
sc.sockets[id] = v.refName
} else {
grpclog.Errorf("cannot add a child (id = %d) of type %T to a subChannel", id, e)
}
}
func (sc *subChannel) deleteChild(id int64) {
delete(sc.sockets, id)
sc.deleteSelfIfReady()
}
func (sc *subChannel) triggerDelete() {
sc.closeCalled = true
sc.deleteSelfIfReady()
}
func (sc *subChannel) deleteSelfIfReady() {
if !sc.closeCalled || len(sc.sockets) != 0 {
return
}
sc.cm.deleteEntry(sc.id)
sc.cm.findEntry(sc.pid).deleteChild(sc.id)
}
// SocketMetric defines the info channelz provides for a specific Socket, which
// includes SocketInternalMetric and channelz-specific data, such as channelz id, etc.
type SocketMetric struct {
// ID is the channelz id of this socket.
ID int64
// RefName is the human readable reference string of this socket.
RefName string
// SocketData contains socket internal metric reported by the socket through
// ChannelzMetric().
SocketData *SocketInternalMetric
}
// SocketInternalMetric defines the struct that the implementor of Socket interface
// should return from ChannelzMetric().
type SocketInternalMetric struct {
// The number of streams that have been started.
StreamsStarted int64
// The number of streams that have ended successfully:
// On client side, receiving frame with eos bit set.
// On server side, sending frame with eos bit set.
StreamsSucceeded int64
// The number of streams that have ended unsuccessfully:
// On client side, termination without receiving frame with eos bit set.
// On server side, termination without sending frame with eos bit set.
StreamsFailed int64
// The number of messages successfully sent on this socket.
MessagesSent int64
MessagesReceived int64
// The number of keep alives sent. This is typically implemented with HTTP/2
// ping messages.
KeepAlivesSent int64
// The last time a stream was created by this endpoint. Usually unset for
// servers.
LastLocalStreamCreatedTimestamp time.Time
// The last time a stream was created by the remote endpoint. Usually unset
// for clients.
LastRemoteStreamCreatedTimestamp time.Time
// The last time a message was sent by this endpoint.
LastMessageSentTimestamp time.Time
// The last time a message was received by this endpoint.
LastMessageReceivedTimestamp time.Time
// The amount of window, granted to the local endpoint by the remote endpoint.
// This may be slightly out of date due to network latency. This does NOT
// include stream level or TCP level flow control info.
LocalFlowControlWindow int64
// The amount of window, granted to the remote endpoint by the local endpoint.
// This may be slightly out of date due to network latency. This does NOT
// include stream level or TCP level flow control info.
RemoteFlowControlWindow int64
// The locally bound address.
LocalAddr net.Addr
// The remote bound address. May be absent.
RemoteAddr net.Addr
// Optional, represents the name of the remote endpoint, if different than
// the original target name.
RemoteName string
//TODO: socket options
//TODO: Security
}
// Socket is the interface that should be satisfied in order to be tracked by
// channelz as Socket.
type Socket interface {
ChannelzMetric() *SocketInternalMetric
}
type listenSocket struct {
refName string
s Socket
id int64
pid int64
cm *channelMap
}
func (ls *listenSocket) addChild(id int64, e entry) {
grpclog.Errorf("cannot add a child (id = %d) of type %T to a listen socket", id, e)
}
func (ls *listenSocket) deleteChild(id int64) {
grpclog.Errorf("cannot delete a child (id = %d) from a listen socket", id)
}
func (ls *listenSocket) triggerDelete() {
ls.cm.deleteEntry(ls.id)
ls.cm.findEntry(ls.pid).deleteChild(ls.id)
}
func (ls *listenSocket) deleteSelfIfReady() {
grpclog.Errorf("cannot call deleteSelfIfReady on a listen socket")
}
type normalSocket struct {
refName string
s Socket
id int64
pid int64
cm *channelMap
}
func (ns *normalSocket) addChild(id int64, e entry) {
grpclog.Errorf("cannot add a child (id = %d) of type %T to a normal socket", id, e)
}
func (ns *normalSocket) deleteChild(id int64) {
grpclog.Errorf("cannot delete a child (id = %d) from a normal socket", id)
}
func (ns *normalSocket) triggerDelete() {
ns.cm.deleteEntry(ns.id)
ns.cm.findEntry(ns.pid).deleteChild(ns.id)
}
func (ns *normalSocket) deleteSelfIfReady() {
grpclog.Errorf("cannot call deleteSelfIfReady on a normal socket")
}
// ServerMetric defines the info channelz provides for a specific Server, which
// includes ServerInternalMetric and channelz-specific data, such as channelz id,
// child list, etc.
type ServerMetric struct {
// ID is the channelz id of this server.
ID int64
// RefName is the human readable reference string of this server.
RefName string
// ServerData contains server internal metric reported by the server through
// ChannelzMetric().
ServerData *ServerInternalMetric
// ListenSockets tracks the listener socket type children of this server in the
// format of a map from socket channelz id to corresponding reference string.
ListenSockets map[int64]string
}
// ServerInternalMetric defines the struct that the implementor of Server interface
// should return from ChannelzMetric().
type ServerInternalMetric struct {
// The number of incoming calls started on the server.
CallsStarted int64
// The number of incoming calls that have completed with an OK status.
CallsSucceeded int64
// The number of incoming calls that have a completed with a non-OK status.
CallsFailed int64
// The last time a call was started on the server.
LastCallStartedTimestamp time.Time
//TODO: trace
}
// Server is the interface to be satisfied in order to be tracked by channelz as
// Server.
type Server interface {
ChannelzMetric() *ServerInternalMetric
}
type server struct {
refName string
s Server
closeCalled bool
sockets map[int64]string
listenSockets map[int64]string
id int64
cm *channelMap
}
func (s *server) addChild(id int64, e entry) {
switch v := e.(type) {
case *normalSocket:
s.sockets[id] = v.refName
case *listenSocket:
s.listenSockets[id] = v.refName
default:
grpclog.Errorf("cannot add a child (id = %d) of type %T to a server", id, e)
}
}
func (s *server) deleteChild(id int64) {
delete(s.sockets, id)
delete(s.listenSockets, id)
s.deleteSelfIfReady()
}
func (s *server) triggerDelete() {
s.closeCalled = true
s.deleteSelfIfReady()
}
func (s *server) deleteSelfIfReady() {
if !s.closeCalled || len(s.sockets)+len(s.listenSockets) != 0 {
return
}
s.cm.deleteEntry(s.id)
}