Files
virtual-kubelet/vendor/github.com/go-openapi/errors/schema.go
Loc Nguyen 513cebe7b7 VMware vSphere Integrated Containers provider (#206)
* Add Virtual Kubelet provider for VIC

Initial virtual kubelet provider for VMware VIC.  This provider currently
handles creating and starting of a pod VM via the VIC portlayer and persona
server.  Image store handling via the VIC persona server.  This provider
currently requires the feature/wolfpack branch of VIC.

* Added pod stop and delete.  Also added node capacity.

Added the ability to stop and delete pod VMs via VIC.  Also retrieve
node capacity information from the VCH.

* Cleanup and readme file

Some file clean up and added a Readme.md markdown file for the VIC
provider.

* Cleaned up errors, added function comments, moved operation code

1. Cleaned up error handling.  Set standard for creating errors.
2. Added method prototype comments for all interface functions.
3. Moved PodCreator, PodStarter, PodStopper, and PodDeleter to a new folder.

* Add mocking code and unit tests for podcache, podcreator, and podstarter

Used the unit test framework used in VIC to handle assertions in the provider's
unit test.  Mocking code generated using OSS project mockery, which is compatible
with the testify assertion framework.

* Vendored packages for the VIC provider

Requires feature/wolfpack branch of VIC and a few specific commit sha of
projects used within VIC.

* Implementation of POD Stopper and Deleter unit tests (#4)

* Updated files for initial PR
2018-06-04 15:41:32 -07:00

549 lines
14 KiB
Go

// Copyright 2015 go-swagger maintainers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package errors
import (
"fmt"
"strings"
)
const (
invalidType = "%s is an invalid type name"
typeFail = "%s in %s must be of type %s"
typeFailWithData = "%s in %s must be of type %s: %q"
typeFailWithError = "%s in %s must be of type %s, because: %s"
requiredFail = "%s in %s is required"
tooLongMessage = "%s in %s should be at most %d chars long"
tooShortMessage = "%s in %s should be at least %d chars long"
patternFail = "%s in %s should match '%s'"
enumFail = "%s in %s should be one of %v"
multipleOfFail = "%s in %s should be a multiple of %v"
maxIncFail = "%s in %s should be less than or equal to %v"
maxExcFail = "%s in %s should be less than %v"
minIncFail = "%s in %s should be greater than or equal to %v"
minExcFail = "%s in %s should be greater than %v"
uniqueFail = "%s in %s shouldn't contain duplicates"
maxItemsFail = "%s in %s should have at most %d items"
minItemsFail = "%s in %s should have at least %d items"
typeFailNoIn = "%s must be of type %s"
typeFailWithDataNoIn = "%s must be of type %s: %q"
typeFailWithErrorNoIn = "%s must be of type %s, because: %s"
requiredFailNoIn = "%s is required"
tooLongMessageNoIn = "%s should be at most %d chars long"
tooShortMessageNoIn = "%s should be at least %d chars long"
patternFailNoIn = "%s should match '%s'"
enumFailNoIn = "%s should be one of %v"
multipleOfFailNoIn = "%s should be a multiple of %v"
maxIncFailNoIn = "%s should be less than or equal to %v"
maxExcFailNoIn = "%s should be less than %v"
minIncFailNoIn = "%s should be greater than or equal to %v"
minExcFailNoIn = "%s should be greater than %v"
uniqueFailNoIn = "%s shouldn't contain duplicates"
maxItemsFailNoIn = "%s should have at most %d items"
minItemsFailNoIn = "%s should have at least %d items"
noAdditionalItems = "%s in %s can't have additional items"
noAdditionalItemsNoIn = "%s can't have additional items"
tooFewProperties = "%s in %s should have at least %d properties"
tooFewPropertiesNoIn = "%s should have at least %d properties"
tooManyProperties = "%s in %s should have at most %d properties"
tooManyPropertiesNoIn = "%s should have at most %d properties"
unallowedProperty = "%s.%s in %s is a forbidden property"
unallowedPropertyNoIn = "%s.%s is a forbidden property"
failedAllPatternProps = "%s.%s in %s failed all pattern properties"
failedAllPatternPropsNoIn = "%s.%s failed all pattern properties"
)
// All code responses can be used to differentiate errors for different handling
// by the consuming program
const (
// CompositeErrorCode remains 422 for backwards-compatibility
// and to separate it from validation errors with cause
CompositeErrorCode = 422
// InvalidTypeCode is used for any subclass of invalid types
InvalidTypeCode = 600 + iota
RequiredFailCode
TooLongFailCode
TooShortFailCode
PatternFailCode
EnumFailCode
MultipleOfFailCode
MaxFailCode
MinFailCode
UniqueFailCode
MaxItemsFailCode
MinItemsFailCode
NoAdditionalItemsCode
TooFewPropertiesCode
TooManyPropertiesCode
UnallowedPropertyCode
FailedAllPatternPropsCode
)
// CompositeError is an error that groups several errors together
type CompositeError struct {
Errors []error
code int32
message string
}
// Code for this error
func (c *CompositeError) Code() int32 {
return c.code
}
func (c *CompositeError) Error() string {
if len(c.Errors) > 0 {
msgs := []string{c.message + ":"}
for _, e := range c.Errors {
msgs = append(msgs, e.Error())
}
return strings.Join(msgs, "\n")
}
return c.message
}
// CompositeValidationError an error to wrap a bunch of other errors
func CompositeValidationError(errors ...error) *CompositeError {
return &CompositeError{
code: CompositeErrorCode,
Errors: append([]error{}, errors...),
message: "validation failure list",
}
}
// FailedAllPatternProperties an error for when the property doesn't match a pattern
func FailedAllPatternProperties(name, in, key string) *Validation {
msg := fmt.Sprintf(failedAllPatternProps, name, key, in)
if in == "" {
msg = fmt.Sprintf(failedAllPatternPropsNoIn, name, key)
}
return &Validation{
code: FailedAllPatternPropsCode,
Name: name,
In: in,
Value: key,
message: msg,
}
}
// PropertyNotAllowed an error for when the property doesn't match a pattern
func PropertyNotAllowed(name, in, key string) *Validation {
msg := fmt.Sprintf(unallowedProperty, name, key, in)
if in == "" {
msg = fmt.Sprintf(unallowedPropertyNoIn, name, key)
}
return &Validation{
code: UnallowedPropertyCode,
Name: name,
In: in,
Value: key,
message: msg,
}
}
// TooFewProperties an error for an object with too few properties
func TooFewProperties(name, in string, n int64) *Validation {
msg := fmt.Sprintf(tooFewProperties, name, in, n)
if in == "" {
msg = fmt.Sprintf(tooFewPropertiesNoIn, name, n)
}
return &Validation{
code: TooFewPropertiesCode,
Name: name,
In: in,
Value: n,
message: msg,
}
}
// TooManyProperties an error for an object with too many properties
func TooManyProperties(name, in string, n int64) *Validation {
msg := fmt.Sprintf(tooManyProperties, name, in, n)
if in == "" {
msg = fmt.Sprintf(tooManyPropertiesNoIn, name, n)
}
return &Validation{
code: TooManyPropertiesCode,
Name: name,
In: in,
Value: n,
message: msg,
}
}
// AdditionalItemsNotAllowed an error for invalid additional items
func AdditionalItemsNotAllowed(name, in string) *Validation {
msg := fmt.Sprintf(noAdditionalItems, name, in)
if in == "" {
msg = fmt.Sprintf(noAdditionalItemsNoIn, name)
}
return &Validation{
code: NoAdditionalItemsCode,
Name: name,
In: in,
message: msg,
}
}
// InvalidCollectionFormat another flavor of invalid type error
func InvalidCollectionFormat(name, in, format string) *Validation {
return &Validation{
code: InvalidTypeCode,
Name: name,
In: in,
Value: format,
message: fmt.Sprintf("the collection format %q is not supported for the %s param %q", format, in, name),
}
}
// InvalidTypeName an error for when the type is invalid
func InvalidTypeName(typeName string) *Validation {
return &Validation{
code: InvalidTypeCode,
Value: typeName,
message: fmt.Sprintf(invalidType, typeName),
}
}
// InvalidType creates an error for when the type is invalid
func InvalidType(name, in, typeName string, value interface{}) *Validation {
var message string
if in != "" {
switch value.(type) {
case string:
message = fmt.Sprintf(typeFailWithData, name, in, typeName, value)
case error:
message = fmt.Sprintf(typeFailWithError, name, in, typeName, value)
default:
message = fmt.Sprintf(typeFail, name, in, typeName)
}
} else {
switch value.(type) {
case string:
message = fmt.Sprintf(typeFailWithDataNoIn, name, typeName, value)
case error:
message = fmt.Sprintf(typeFailWithErrorNoIn, name, typeName, value)
default:
message = fmt.Sprintf(typeFailNoIn, name, typeName)
}
}
return &Validation{
code: InvalidTypeCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// DuplicateItems error for when an array contains duplicates
func DuplicateItems(name, in string) *Validation {
msg := fmt.Sprintf(uniqueFail, name, in)
if in == "" {
msg = fmt.Sprintf(uniqueFailNoIn, name)
}
return &Validation{
code: UniqueFailCode,
Name: name,
In: in,
message: msg,
}
}
// TooManyItems error for when an array contains too many items
func TooManyItems(name, in string, max int64) *Validation {
msg := fmt.Sprintf(maxItemsFail, name, in, max)
if in == "" {
msg = fmt.Sprintf(maxItemsFailNoIn, name, max)
}
return &Validation{
code: MaxItemsFailCode,
Name: name,
In: in,
message: msg,
}
}
// TooFewItems error for when an array contains too few items
func TooFewItems(name, in string, min int64) *Validation {
msg := fmt.Sprintf(minItemsFail, name, in, min)
if in == "" {
msg = fmt.Sprintf(minItemsFailNoIn, name, min)
}
return &Validation{
code: MinItemsFailCode,
Name: name,
In: in,
message: msg,
}
}
// ExceedsMaximumInt error for when maxinum validation fails
func ExceedsMaximumInt(name, in string, max int64, exclusive bool) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: max,
message: message,
}
}
// ExceedsMaximumUint error for when maxinum validation fails
func ExceedsMaximumUint(name, in string, max uint64, exclusive bool) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: max,
message: message,
}
}
// ExceedsMaximum error for when maxinum validation fails
func ExceedsMaximum(name, in string, max float64, exclusive bool) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: max,
message: message,
}
}
// ExceedsMinimumInt error for when maxinum validation fails
func ExceedsMinimumInt(name, in string, min int64, exclusive bool) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: min,
message: message,
}
}
// ExceedsMinimumUint error for when maxinum validation fails
func ExceedsMinimumUint(name, in string, min uint64, exclusive bool) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: min,
message: message,
}
}
// ExceedsMinimum error for when maxinum validation fails
func ExceedsMinimum(name, in string, min float64, exclusive bool) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: min,
message: message,
}
}
// NotMultipleOf error for when multiple of validation fails
func NotMultipleOf(name, in string, multiple float64) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(multipleOfFailNoIn, name, multiple)
} else {
msg = fmt.Sprintf(multipleOfFail, name, in, multiple)
}
return &Validation{
code: MultipleOfFailCode,
Name: name,
In: in,
Value: multiple,
message: msg,
}
}
// EnumFail error for when an enum validation fails
func EnumFail(name, in string, value interface{}, values []interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(enumFailNoIn, name, values)
} else {
msg = fmt.Sprintf(enumFail, name, in, values)
}
return &Validation{
code: EnumFailCode,
Name: name,
In: in,
Value: value,
Values: values,
message: msg,
}
}
// Required error for when a value is missing
func Required(name, in string) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(requiredFailNoIn, name)
} else {
msg = fmt.Sprintf(requiredFail, name, in)
}
return &Validation{
code: RequiredFailCode,
Name: name,
In: in,
message: msg,
}
}
// TooLong error for when a string is too long
func TooLong(name, in string, max int64) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(tooLongMessageNoIn, name, max)
} else {
msg = fmt.Sprintf(tooLongMessage, name, in, max)
}
return &Validation{
code: TooLongFailCode,
Name: name,
In: in,
message: msg,
}
}
// TooShort error for when a string is too short
func TooShort(name, in string, min int64) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(tooShortMessageNoIn, name, min)
} else {
msg = fmt.Sprintf(tooShortMessage, name, in, min)
}
return &Validation{
code: TooShortFailCode,
Name: name,
In: in,
message: msg,
}
}
// FailedPattern error for when a string fails a regex pattern match
// the pattern that is returned is the ECMA syntax version of the pattern not the golang version.
func FailedPattern(name, in, pattern string) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(patternFailNoIn, name, pattern)
} else {
msg = fmt.Sprintf(patternFail, name, in, pattern)
}
return &Validation{
code: PatternFailCode,
Name: name,
In: in,
message: msg,
}
}